topical media & game development
graphic-processing-site-examples-Topics-Simulate-MultipleParticleSystems-Particle.pde / pde
// A simple Particle class
class Particle {
PVector loc;
PVector vel;
PVector acc;
float r;
float timer;
// One constructor
Particle(PVector a, PVector v, PVector l, float r_) {
acc = a.get();
vel = v.get();
loc = l.get();
r = r_;
timer = 100.0;
}
// Another constructor (the one we are using here)
Particle(PVector l) {
acc = new PVector(0,0.05,0);
vel = new PVector(random(-1,1),random(-2,0),0);
loc = l.get();
r = 10.0;
timer = 100.0;
}
void run() {
update();
render();
}
// Method to update location
void update() {
vel.add(acc);
loc.add(vel);
timer -= 1.0;
}
// Method to display
void render() {
ellipseMode(CENTER);
stroke(255,timer);
fill(100,timer);
ellipse(loc.x,loc.y,r,r);
}
// Is the particle still useful?
boolean dead() {
if (timer <= 0.0) {
return true;
} else {
return false;
}
}
}
(C) Æliens
20/2/2008
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