topical media & game development

talk show tell print

graphic-shader-fisheye.pbk / pbk



  
  
//////////////////////////////////////////////////

// fisheye // // author : frank reitberger // blog : http://www.prinzipiell.com // copyright 2008 //
//////////////////////////////s

/////////////////



<languageVersion: 1.0;> kernel fisheye < namespace: "fisheye"; vendor: "Frank Reitberger"; version: 1; description: "so what might a fisheye filter do?"; > { parameter float center_x < minValue:float(-200.0); maxValue:float(2048.0); defaultValue:float(210.0); description: "center point x"; >; parameter float center_y < minValue:float(-200.0); maxValue:float(2048.0); defaultValue:float(160.0); description: "center point y"; >; parameter float radius < minValue:float(0.1); maxValue:float(400.0); defaultValue:float(200.0); description: "radius"; >; input image4 src; output pixel4 pxl; void evaluatePixel() { float2 center; center.x = center_x; center.y = center_y; float2 pos = outCoord() - center; float step = length(pos) / radius; step *= 1.0; pos *= step; pxl = sampleLinear( src, center + pos ); } }


(C) Æliens 20/2/2008

You may not copy or print any of this material without explicit permission of the author or the publisher. In case of other copyright issues, contact the author.