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#javascript-processing-example-basic-math-graphing2dequation.htm / htm



  <!DOCTYPE html>
  <html><head>
  <script src="javascript-processing-example-processing.js"></script>
  <script src="javascript-processing-example-init.js"></script>
  <link rel="stylesheet" href="javascript-processing-example-style.css">
  </head><body><h1><a href="http://ejohn.org/blog/processingjs/">Processing.js</a></h1>
  <h2>Graphing2DEquation</h2>
  
  <p>by Daniel Shiffman. 
  
  Graphics the following equation: 
  sin(n*cos(r) + 5*theta) 
  where n is a function of horizontal mouse location.</p>
  
  <p><a href="http://processing.org/learning/basics/graphing2dequation.html"><b>Original Processing.org Example:</b> Graphing2DEquation</a><br>
  <script type="application/processing">
  void setup() {
    size(50,50);
    frameRate(30);
  }
  
  void draw() {
    loadPixels();
    float n = (mouseX * 10.0) / width;
    float w = 16.0;         // 2D space width
    float h = 16.0;         // 2D space height
    float dx = w / width;    // Increment x this amount per pixel
    float dy = h / height;   // Increment y this amount per pixel
    float x = -w/2;          // Start x at -1 * width / 2
    for (int i = 0; i < width; i++) {
      float y = -h/2;        // Start y at -1 * height / 2
      for (int j = 0; j < height; j++) {
        float r = sqrt((x*x) + (y*y));    // Convert cartesian to polar
        float theta = atan2(y,x);         // Convert cartesian to polar
        // Compute 2D polar coordinate function
        float val = sin(n*cos(r) + 5 * theta);           // Results in a value between -1 and 1
        //float val = cos(r);                            // Another simple function
        //float val = sin(theta);                        // Another simple function
        // Map resulting vale to grayscale value
        pixels[i+j*width] = color((val + 1.0) * 255.0/2.0);     // Scale to between 0 and 255
        y += dy;                // Increment y
      }
      x += dx;                  // Increment x
    }
    updatePixels();
  }
  </script><canvas width="50" height="50"></canvas></p>
  <div style="overflow: hidden; height: 0px; width: 0px;"></div>
  
  <pre><b>// All Examples Written by <a href="http://reas.com/">Casey Reas</a> and <a href="http://benfry.com/">Ben Fry</a>
  // unless otherwise stated.</b>
  void setup() {
    size(200,200);
    frameRate(30);
  }
  
  void draw() {
    loadPixels();
    float n = (mouseX * 10.0) / width;
    float w = 16.0;         // 2D space width
    float h = 16.0;         // 2D space height
    float dx = w / width;    // Increment x this amount per pixel
    float dy = h / height;   // Increment y this amount per pixel
    float x = -w/2;          // Start x at -1 * width / 2
    for (int i = 0; i &lt; width; i++) {
      float y = -h/2;        // Start y at -1 * height / 2
      for (int j = 0; j &lt; height; j++) {
        float r = sqrt((x*x) + (y*y));    // Convert cartesian to polar
        float theta = atan2(y,x);         // Convert cartesian to polar
        // Compute 2D polar coordinate function
        float val = sin(n*cos(r) + 5 * theta);           // Results in a value between -1 and 1
        //float val = cos(r);                            // Another simple function
        //float val = sin(theta);                        // Another simple function
        // Map resulting vale to grayscale value
        pixels[i+j*width] = color((val + 1.0) * 255.0/2.0);     // Scale to between 0 and 255
        y += dy;                // Increment y
      }
      x += dx;                  // Increment x
    }
    updatePixels();
  }</pre>
  </body></html>
  


(C) Æliens 20/2/2008

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