topical media & game development
#javascript-processing-example-topic-image-linearimage.htm / htm
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<html><head>
<script src="javascript-processing-example-processing.js"></script>
<script src="javascript-processing-example-init.js"></script>
<link rel="stylesheet" href="javascript-processing-example-style.css">
</head><body><h1><a href="http://ejohn.org/blog/processingjs/">Processing.js</a></h1>
<h2>LinearImage</h2>
<p>Click and drag mouse up and down to control the signal.
Press and hold any key to watch the scanning.</p>
<p><a href="http://processing.org/learning/topics/linearimage.html"><b>Original Processing.org Example:</b> LinearImage</a><br>
<script type="application/processing">
PImage a;
boolean onetime = true;
int[] aPixels = new int[200*200];
int direction = 1;
float signal;
void setup()
{
size(33, 33);
stroke(255);
a = loadImage("cait.jpg");
for(int i=0; i<width*height; i++) {
aPixels[i] = a.pixels[i];
}
frameRate(30);
}
void draw()
{
if (signal > width-1 || signal < 0) {
direction = direction * -1;
}
if(mousePressed) {
signal = abs(mouseY\%height);
} else {
signal += (0.3*direction);
}
if(keyPressed) {
image(a, 0, 0);
/*
loadPixels();
for (int i=0; i<width*height; i++) {
pixels[i] = aPixels[i];
}
updatePixels();
*/
line(0, signal, width, signal);
} else {
loadPixels();
for (int i=0; i<width*height; i++) {
pixels[i] = aPixels[int((width*int(signal))+(i\%width))];
}
updatePixels();
}
}
</script><canvas width="33" height="33"></canvas></p>
<div style="overflow: hidden; height: 0px; width: 0px;"><img src="javascript-processing-example-cait.jpg" id="cait.jpg"></div>
<pre><b>// All Examples Written by <a href="http://reas.com/">Casey Reas</a> and <a href="http://benfry.com/">Ben Fry</a>
// unless otherwise stated.</b>
PImage a;
boolean onetime = true;
int[] aPixels = new int[200*200];
int direction = 1;
float signal;
void setup()
{
size(200, 200);
stroke(255);
a = loadImage("florence03.jpg");
for(int i=0; i<width*height; i++) {
aPixels[i] = a.pixels[i];
}
frameRate(30);
}
void draw()
{
if (signal > width-1 || signal < 0) {
direction = direction * -1;
}
if(mousePressed) {
signal = abs(mouseY\%height);
} else {
signal += (0.3*direction);
}
if(keyPressed) {
loadPixels();
for (int i=0; i<width*height; i++) {
pixels[i] = aPixels[i];
}
updatePixels();
line(0, signal, width, signal);
} else {
loadPixels();
for (int i=0; i<width*height; i++) {
pixels[i] = aPixels[int((width*int(signal))+(i\%width))];
}
updatePixels();
}
}</pre>
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(C) Æliens
20/2/2008
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