topical media & game development

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elements of a chinese language game

PICNIC 07



A. Eliëns
VU University, Amsterdam

grammar


abstract

There are a number of online resources, including games, for learning the chinese language, or chinese characters which are also used in japanese. In the presentation, we will give a brief overview of existing chinese and japanese language games, and introduce an architecture, based on the open source flex 2 SDK, for an extensible language game, allowing user-contributed content and learning practice, supported by interactive video.
Keywords and phrases:chinese language, serious games

华语电台.nl


www.xubing.com


...



华语电台.nl


all 帮助 = help in 翻译 = translation by www.google.com/translate_t?langpair=en|zh-CN

introduction -- 引言

?(s)

what is in a chinese character? -- 什么是一个中国人的个性?

genealogical chart(s)

  1. pictograph(s) -- e.g. = tree
  2. ideograph(s) -- abstractions, e.g. = one
  3. logical aggregate(s) -- e.g. = peace (roof, woman)
  4. phonetic complex(es) -- e.g. = loyal (center, m: heart)
  5. associative transformation(s) -- extension to related concept
  6. borrowing(s) -- unrelated meaning, similar pronunciation

chinese language resources -- 中文资源

[|](s)

...



an exercise in online translation

daft punk -- technologic (cn / jp)



  Buy it, use it, break it, fix it.
  Trash it, change it, melt -- upgrade it.
  Change it, point it, zoom it, press it.
  Snap it, work it, quick -- erase it.
  Write it, out it, paste it, save it.
  Load it, check it, quick -- rewrite it.
  Plug it, play it, burn it, rip it.
  Drag and drop it, zip -- unzip it.
  Look it, fill it, curl it, find it.
  View it, coat it, jam -- unlock it.
  Surf it, scroll it, pose it, click it.
  Cross it, crack it, twitch -- update it.
  Name it, rate it, tune it, print it.
  Scan it, send it, fax -- rename it. 
  Touch it, bring it. Pay it, watch it.
  Turn it, leave it, stop -- format it.
  


  Buy it, use it, break it, fix it.
  Refuse it, change it, the melting -- escalation.
  To change it, it is 1:00 and protecting it.  it is the news.
  Breaking it, it's work, fast -- erase.
  write it, it, and paste it to save it.
  load it, check it, fast -- rewritten.
  plug it, play it, burn it, rip it.
  Dragging, Zip -- it opened.
  , it curled fill it, find it.
  It seems that the name of Jam -- unlock.
  surfing, Scroll, which constitutes, click it.
  it crossed the cracks, convulsion -- Update.
  its name, fine-tuning the speed, print.
  scanning, sending, fax -- renamed.
  Touch it and take it.  pay no attention to it, do it.
  Conversely, leaving it to stop -- formatting.
  

online language games -- 在线游戏语言

language(s)

...



game elements -- play, learn, explore -- 游戏内容--玩,学习,探索

game(s)

...


Game Play, Simulation, Exploration

platform for serious games -- 一个平台,为严肃游戏

online(s)

lesson(s)


conclusions -- 结论

conclusion(s)

references --

[VULife] Eliens A. and S.V. Bhikharie (2006),
Game @ VU -- developing a masterclass for high-school students using the Half-life 2 SDK, In: Proc. GAME'ON-NA'2006, Sept. 19-21, 2006 - Naval Postgraduate School, Monterey, USA
[Serious] Eliens A. and Chang T. (2007),
Let's be serious -- ICT is not a (simple) game, In: Prc. FUBUTEC 2007, April 2007, Delft
[VUSL] Eliens A. Feldberg F., Konijn E., Compter E. (2007) ,
VU @ Second Life -- creating a (virtual) community of learners, In Proc. EUROMEDIA 2007, Delft, Netherlands


(C) Æliens 23/08/2009

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