topical media & game development

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lib-flex-animation-code-08-WindingDemo.ax

lib-flex-animation-code-08-WindingDemo.ax (swf ) [ flash ] flex


  package
  {
          import __AS3__.vec.Vector;
          
          import flash.display.GraphicsPathCommand;
          import flash.display.GraphicsPathWinding;
          import flash.display.Sprite;
          import flash.display.StageAlign;
          import flash.display.StageScaleMode;
          
          [SWF(backgroundColor=0xffffff)]
          public class @ax-lib-flex-animation-code-08-WindingDemo extends Sprite
          {
                  private var commands:Vector.<int> = new Vector.<int>();
                  private var data1:Vector.<Number> = new Vector.<Number>();
                  
                  
                  public function @ax-lib-flex-animation-code-08-WindingDemo()
                  {
                          stage.align = StageAlign.TOP_LEFT;
                          stage.scaleMode = StageScaleMode.NO_SCALE;
                          
                          commands.push(GraphicsPathCommand.MOVE_TO);
                          commands.push(GraphicsPathCommand.LINE_TO);
                          commands.push(GraphicsPathCommand.LINE_TO);
                          commands.push(GraphicsPathCommand.LINE_TO);
                          commands.push(GraphicsPathCommand.LINE_TO);
                          
                          commands.push(GraphicsPathCommand.MOVE_TO);
                          commands.push(GraphicsPathCommand.LINE_TO);
                          commands.push(GraphicsPathCommand.LINE_TO);
                          commands.push(GraphicsPathCommand.LINE_TO);
                          commands.push(GraphicsPathCommand.LINE_TO);
                          
                          data1.push(150, 100);
                          data1.push(200, 100);
                          data1.push(200, 250);
                          data1.push(150, 250);
                          data1.push(150, 100);
                          
                          data1.push(100, 150);
                          data1.push(100, 200);
                          data1.push(250, 200);
                          data1.push(250, 150);
                          data1.push(100, 150);
                          
                          graphics.beginFill(0xff0000);
                          graphics.drawPath(commands, data1, GraphicsPathWinding.NON_ZERO);
                          graphics.endFill();
                  }
          }
  }


(C) Æliens 18/6/2009

You may not copy or print any of this material without explicit permission of the author or the publisher. In case of other copyright issues, contact the author.