topical media & game development
lib-js-tool-man-source-org-tool-man-coordinates.js / js
/* Copyright (c) 2005 Tim Taylor Consulting (see LICENSE.txt) */
/* FIXME: assumes position styles are specified in 'px' */
ToolMan._coordinatesFactory = {
create : function(x, y) {
// FIXME: Safari won't parse 'throw' and aborts trying to do anything with this file
//if (isNaN(x) || isNaN(y)) throw "invalid x,y: " + x + "," + y
return new _ToolManCoordinate(this, x, y)
},
origin : function() {
return this.create(0, 0)
},
/*
* FIXME: Safari 1.2, returns (0,0) on absolutely positioned elements
*/
topLeftPosition : function(element) {
var left = parseInt(ToolMan.css().readStyle(element, "left"))
var left = isNaN(left) ? 0 : left
var top = parseInt(ToolMan.css().readStyle(element, "top"))
var top = isNaN(top) ? 0 : top
return this.create(left, top)
},
bottomRightPosition : function(element) {
return this.topLeftPosition(element).plus(this._size(element))
},
topLeftOffset : function(element) {
var offset = this._offset(element)
var parent = element.offsetParent
while (parent) {
offset = offset.plus(this._offset(parent))
parent = parent.offsetParent
}
return offset
},
bottomRightOffset : function(element) {
return this.topLeftOffset(element).plus(
this.create(element.offsetWidth, element.offsetHeight))
},
scrollOffset : function() {
if (window.pageXOffset) {
return this.create(window.pageXOffset, window.pageYOffset)
} else if (document.documentElement) {
return this.create(
document.body.scrollLeft + document.documentElement.scrollLeft,
document.body.scrollTop + document.documentElement.scrollTop)
} else if (document.body.scrollLeft >= 0) {
return this.create(document.body.scrollLeft, document.body.scrollTop)
} else {
return this.create(0, 0)
}
},
clientSize : function() {
if (window.innerHeight >= 0) {
return this.create(window.innerWidth, window.innerHeight)
} else if (document.documentElement) {
return this.create(document.documentElement.clientWidth,
document.documentElement.clientHeight)
} else if (document.body.clientHeight >= 0) {
return this.create(document.body.clientWidth,
document.body.clientHeight)
} else {
return this.create(0, 0)
}
},
mouse coordinate relative to the window (technically the
browser client area) i.e. the part showing your page
NOTE: in Safari the coordinate is relative to the document
mousePosition : function(event) {
event = ToolMan.events().fix(event)
return this.create(event.clientX, event.clientY)
},
mouse coordinate relative to the document
mouseOffset : function(event) {
event = ToolMan.events().fix(event)
if (event.pageX >= 0 || event.pageX < 0) {
return this.create(event.pageX, event.pageY)
} else if (event.clientX >= 0 || event.clientX < 0) {
return this.mousePosition(event).plus(this.scrollOffset())
}
},
_size : function(element) {
/* TODO: move to a Dimension class */
return this.create(element.offsetWidth, element.offsetHeight)
},
_offset : function(element) {
return this.create(element.offsetLeft, element.offsetTop)
}
}
function _ToolManCoordinate(factory, x, y) {
this.factory = factory
this.x = isNaN(x) ? 0 : x
this.y = isNaN(y) ? 0 : y
}
_ToolManCoordinate.prototype = {
toString : function() {
return "(" + this.x + "," + this.y + ")"
},
plus : function(that) {
return this.factory.create(this.x + that.x, this.y + that.y)
},
minus : function(that) {
return this.factory.create(this.x - that.x, this.y - that.y)
},
min : function(that) {
return this.factory.create(
Math.min(this.x , that.x), Math.min(this.y , that.y))
},
max : function(that) {
return this.factory.create(
Math.max(this.x , that.x), Math.max(this.y , that.y))
},
constrainTo : function (one, two) {
var min = one.min(two)
var max = one.max(two)
return this.max(min).min(max)
},
distance : function (that) {
return Math.sqrt(Math.pow(this.x - that.x, 2) + Math.pow(this.y - that.y, 2))
},
reposition : function(element) {
element.style["top"] = this.y + "px"
element.style["left"] = this.x + "px"
}
}
(C) Æliens
20/2/2008
You may not copy or print any of this material without explicit permission of the author or the publisher.
In case of other copyright issues, contact the author.