topical media & game development

talk show tell print

material(s) -- animation/as3

math(s)


www.friendsofed.com/book.html?isbn=1590597915 (sample)


animation(s)

  1. introduction -- flex
  2. test -- circle
  3. oval -- animate
  4. draw -- tool
  5. mouse -- follow
  6. ball -- bounce
  7. throw -- ball
  8. chain -- mouse
  9. move -- bubble(s)
  10. bounce -- multi
  11. billiard -- ball(s)
  12. garden -- node(s)
  13. walking -- segment(s)
  14. play -- ball
  15. fire -- work(s)
  16. A -- triangle(s)
  17. extrude -- A
  18. rotate -- ball(s)
  19. time -- bounce(s)

present(s) / help(s) / code(s) / pattern(s) / tutorial(s) / list(s) / video(s) / tube(s) / web3d / resource(s) / ? / content(s)

actionscript animation basics

lookat(s) / sample(s) / basic(s) / graphic(s) / mashup(s) / game(s) / server(s) / lib(s) / student(s) / collection(s)

chapter 2 -- basics of actionscript

math(s) / tutorial(s)

chapter 3 -- trigoniometry for animation / math(s)

lookat(s) / sample(s) / basic(s) / graphic(s) / mashup(s) / game(s) / server(s) / lib(s) / student(s) / collection(s)

chapter 4 -- rendering techniques

basic motion

lookat(s) / sample(s) / basic(s) / graphic(s) / mashup(s) / game(s) / server(s) / lib(s) / student(s) / collection(s)

chapter 5 -- velocity and acceleration

lookat(s) / sample(s) / basic(s) / graphic(s) / mashup(s) / game(s) / server(s) / lib(s) / student(s) / collection(s)

chapter 6 -- boundaries and friction

lookat(s) / sample(s) / basic(s) / graphic(s) / mashup(s) / game(s) / server(s) / lib(s) / student(s) / collection(s)

chapter 7 -- user interaction: moving objects around

advanced motion

lookat(s) / sample(s) / basic(s) / graphic(s) / mashup(s) / game(s) / server(s) / lib(s) / student(s) / collection(s)

chapter 8 -- easing and springing

lookat(s) / sample(s) / basic(s) / graphic(s) / mashup(s) / game(s) / server(s) / lib(s) / student(s) / collection(s)

chapter 9 -- collision detection

lookat(s) / sample(s) / basic(s) / graphic(s) / mashup(s) / game(s) / server(s) / lib(s) / student(s) / collection(s)

chapter 10 -- courdinate rotation and bouncing off angles

lookat(s) / sample(s) / basic(s) / graphic(s) / mashup(s) / game(s) / server(s) / lib(s) / student(s) / collection(s)

chapter 11 -- billiard ball physics

lookat(s) / sample(s) / basic(s) / graphic(s) / mashup(s) / game(s) / server(s) / lib(s) / student(s) / collection(s)

chapter 12 -- particle attraction and gravity

lookat(s) / sample(s) / basic(s) / graphic(s) / mashup(s) / game(s) / server(s) / lib(s) / student(s) / collection(s)

chapter 13 -- forward kinematics: making things walk

lookat(s) / sample(s) / basic(s) / graphic(s) / mashup(s) / game(s) / server(s) / lib(s) / student(s) / collection(s)

chapter 14 -- inverse kinematics: dragging and reaching

3D animation

lookat(s) / sample(s) / basic(s) / graphic(s) / mashup(s) / game(s) / server(s) / lib(s) / student(s) / collection(s)

chapter 15 -- 3D basics

lookat(s) / sample(s) / basic(s) / graphic(s) / mashup(s) / game(s) / server(s) / lib(s) / student(s) / collection(s)

chapter 16 -- 3D lines and fills

lookat(s) / sample(s) / basic(s) / graphic(s) / mashup(s) / game(s) / server(s) / lib(s) / student(s) / collection(s)

chapter 17 -- backface culling and 3D lighting

additional techniques

lookat(s) / sample(s) / basic(s) / graphic(s) / mashup(s) / game(s) / server(s) / lib(s) / student(s) / collection(s)

chapter 18 -- matrix math

lookat(s) / sample(s) / basic(s) / graphic(s) / mashup(s) / game(s) / server(s) / lib(s) / student(s) / collection(s)

chapter 19 -- tips and tricks


[] readme course(s) preface I 1 2 II 3 4 III 5 6 7 IV 8 9 10 V 11 12 afterthought(s) appendix reference(s) example(s) resource(s) _

(C) Æliens 23/08/2009

You may not copy or print any of this material without explicit permission of the author or the publisher. In case of other copyright issues, contact the author.