topical media & game development
#mobile-application-10-DerbyApp-build-iphone-headers-TiCore-TiCallbackFunction.h / h
Appcelerator Titanium License
This source code and all modifications done by Appcelerator
are licensed under the Apache Public License (version 2) and
are Copyright (c) 2009 by Appcelerator, Inc.
/*
* Copyright (C) 2006, 2008 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
ifndef TiCallbackFunction_h
define TiCallbackFunction_h
include <InternalFunction.h>
include <TiObjectRef.h>
namespace TI {
class TiCallbackFunction : public InternalFunction {
public:
TiCallbackFunction(TiExcState*, TiObjectCallAsFunctionCallback, const Identifier& name);
static const ClassInfo info;
// InternalFunction mish-mashes constructor and function behavior -- we should
// refactor the code so this override isn't necessary
static PassRefPtr<Structure> createStructure(TiValue proto)
{
return Structure::create(proto, TypeInfo(ObjectType, StructureFlags));
}
private:
virtual CallType getCallData(CallData&);
virtual const ClassInfo* classInfo() const { return &info; }
static TiValue JSC_HOST_CALL call(TiExcState*, TiObject*, TiValue, const ArgList&);
TiObjectCallAsFunctionCallback m_callback;
};
} // namespace TI
endif // TiCallbackFunction_h
(C) Æliens
04/09/2009
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