topical media & game development

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TimeSensor


  TimeSensor { 
      exposedField SFTime   cycleInterval 1       # (0,)
      exposedField SFBool   enabled       TRUE
      exposedField SFBool   loop          FALSE
      exposedField SFTime   startTime     0       # (-,)
      exposedField SFTime   stopTime      0       # (-,)
      eventOut     SFTime   cycleTime
      eventOut     SFFloat  fraction_changed
      eventOut     SFBool   isActive
      eventOut     SFTime   time
    }
  

[] readme course(s) preface I 1 2 II 3 4 III 5 6 7 IV 8 9 10 V 11 12 afterthought(s) appendix reference(s) example(s) resource(s) _

(C) Æliens 23/08/2009

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