topical media & game development
object-oriented programming
- Characterize the differences between control
abstractions and data abstractions.
Explain how these two kinds of abstractions
may be embodied in programming language constructs.
- How can you model the meaning of abstract data types
in a mathematical way?
Do you know any alternative ways?
- Explain how types may affect object-oriented programming.
- Explain how you may characterize an abstract data type
by means of a matrix with generator columns and observer
rows.
What benefits does such an organization have?
- How would you characterize the differences between
the realization of abstract data types by modules
and by objects?
Discuss the trade-offs involved.
- How would you characterize the distinction
between types and classes?
Mention three ways of specifying types.
How are these kinds related to each other?
- How would you characterize behavior compatible
modifications?
What alternatives can you think of?
slide: Questions
(C) Æliens
04/09/2009
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