topical media & game development
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part v. game development
man is a playful animal
johan huizinga



2
reading directives
In the final two chapters of this book, we will look at
game development, with an emphasis on both implementation and
design.
In particular, we will discuss the motivation for using
game technology to develop serious application, which in
summary may be characterized as the requirement to allow for
immersion, understood as experiental involvement
of the user.
Essential sections are 11.2, in which we describe the
development of VU-Life using the Source Half-Life 2 SDK,
and 12.1, which presents a semi-formal game model,
that may serve as a reference for designing more complex games.
perspectives
Game development is essentially teamwork,
and generally involves both artists as well
as more technical developers.
In addition, with to the commercial impact of games,
many factors influence the design and implementation of games.
As a consequence, we may look at game development from
(among others) the following perspectives:
perspectives -- game development
- artistic -- plot, narrative, style
- technical -- choice of game engine (SDK)
- sociological -- sharing within game communities
- tool selection -- supporting the workflow
- commercial -- success factors
- management -- teamwork

It is only very recently that game development became
a topic with academic credibility.
From an academic perspective, game technology may be
regarded as enabling technology, that is related to many areas of
computer science, including graphics, computer organization,
distributed systems and software engineering.
essay topics
In accordance with the variety of perspectives,
an essay may focus on the commercial aspects of games,
or, for example, software engineering aspects, or
the design of community games.
Consider writing an essay about:
- the success of games -- criteria for comparison
- game engine architecture -- options for extensibility
- community games -- models for sharing information
When writing, make sure that you provide enough information
about the actual history of games.
And, remind that games require
real-time performance, whereas the movies that may have triggered
your phantasy may get away with effects that require
many hours of processing. Afterall, games are about interaction!

3
- manuscript -- used as a desktop by my favorite student.
- signs -- abstract symbols, [Signs], p. 214, 215.
- photographs -- Jaap Stahlie, commissioned work.

(C) Æliens
04/09/2009
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