topical media & game development
[]
readme
course(s)
preface
I
1
2
II
3
4
III
5
6
7
IV
8
9
10
V
11
12
afterthought(s)
appendix
reference(s)
example(s)
resource(s)
_
creative technology -- curriculum
target(s)
foundation -- year 1
computer science and maths
new media & smart technology -- basics
creative applications
expertise -- year 2.5
computer science
business
creative applications
special course(s)
new media
smart technologies
optional course(s)
application -- year 3
optional course(s)
real-life application project -- (bachelor project)
[]
readme
course(s)
preface
I
1
2
II
3
4
III
5
6
7
IV
8
9
10
V
11
12
afterthought(s)
appendix
reference(s)
example(s)
resource(s)
_
(C)
Æliens
04/09/2009
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