topical media & game development
Web3D/VR
(metamorphose) problem definition
- symmetry -- upper and lower along x axis
- variation -- shifts along x axis, local symmetry along y axis
shape vs.contour
- shape -- emergent form
- contour -- intersecting lines (laws of their own)
form vs. texture
- form --line drawings, iconic 'Escher' shapes
- texture -- realism, i.e. visual effects and 'Escher' flavor
solution parameters
local transformations
- local shape morphing
- local contour adaptations
- local alpha blending (color and texture)
- local (multi) texture modifications
global transformations
- shape shifting (in x-y plane)
- contour corrections -- constraints?
- alpha shifts -- color and texture
- (multi) texture modifications
interaction aspects
- separate control panel vs context sensitive touch interaction
- shape selection -- drag and drop (from fixed set)
- sequence (shape shift) modification
- (local) shape modification -- spreading
- special effects -- global morphing, style modifications, ...
prototype tracks
shape definition
- contour maps -- extrusion (scale) profile (scale modifications)
- polygon mesh --fixed sequence indexedfacesets (coord transforms)
- compound shapes -- morphable proto (morph propagation)
- textures -- including multitextures (alpha blending)
transformations
- time-based (linear) interpolators
- discrete representation of morph states
- scripts -- constraints & preferences
interaction
- shape selection -- touchsensor, (blaxxun) drag & drop
- mouse & keyboard -- standard sensors (and handlers)
- direct manipulation -- graphical editors
(C) Æliens
04/09/2009
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