The story
One night you experience an unusual deep sleep. After a series
of nightmares you awake in a magic maze, being ruled by an evil
wizard called Senile Tanon. The wizard has gone mad by the
after contemplating complex matters for too long as such that his
mental delusions have materialized into an absurd maze that alters
due to movement of its visitors. After a while you experience that
you're not the only one trapped in this dream that seems so unreal.
Roaming through the maze you discover that there are several
treasures hidden. These seem to be materialized brainwaves of
Senile Tanon, but because he's unable to recover them he seems forever
lost in his own absurd paradise of insanity.
The goal of the game is to escape from the maze. Senile Tanon offers you the description of
the series of treasures he needs in order to regain the brainwaves that will
allow only him to escape from his own maze of illusions. But you're not the
only candidate present for this rat race. Mad Tanon only rewards the first
candidate that returns him his long-sought regain of sanity, a journey back to reality.
Hence by winning the game you condemn your competitors,
striving for salvation, to continue their insomnia in roaming
through the remains of the insane maze. Forever.
Structure of the Game Board
The game board consists of 2 levels, one placed on top of the other.
The structure of each level is a square, and has 7 rows and columns of corridor
blocks, 49 total. Because of the structure of the corridor blocks, a maze is
layed out on each level. These are the sorts of corridor blocks available:

Figure 1: the four kinds of corridor blocks: straight, angle, T-junction and intersection
On both levels there are corridor blocks that can shift horizontally or vertically,
and those who cannot (called solid). The corridor blocks located at even rows and columns can be
moved by the insertion of a free corridor block in these rows or columns. The free,
or movable corridor block cannot have the type of "intersection".

Figure 2: position of movable and solid corridor blocks
The maze on the bottom level has the same corridor blocks on the solid positions as
on the top level, but the movable blocks are different.
At the top level every corridor block is visable, including all the
treasure and players. But because the bottom level is located underground,
it's entirely dark.
Fortunately every player has been given a torch with which you can see all the corridors
you can reach from your current position, including the treasures and players.
But because the solid corridor blocks are the same for both levels, you know
where they are located and what their structure is. Because of this the solid corridor
block contours are shown, but its possible treasure is not made visible.

Figure 3: impression of the bottom level
At the end of each turn, the players can alter the structure of the maze.
There is a free corridor block that has to be inserted into one of the even rows
or columns. Because of this insertion, the chosen row or column will shift one place, and
the corridor block at the opposite end being pushed out as a result will be
used as the free corridor block for the next turn. This insertion happens on both levels
of the maze simultaneously, but note that the free corridor block has a different structure
for each level.

Figure 4: Changing the maze from the top view.
Corridor block A is being inserted, which results in corridor block B being pushed out.
The arrows point to the other possible points of insertion of the free corridor block.
If a player is located on a corridor block that's being pushed out of the game board, the player
will automaticly be positioned on the corridor block on the opposite side of the game board.

Figure 5: a player (red circle) is being pushed out of the board and placed on the opposite side of the game board.
A played can move from the top level to the bottom level and vice versa by using the stairs
that are placed in the middle of the level.

Figure 7: position of the stairs located on the game board.