Contents

When addressing players, they are referred to by pronouns being male. Instead, of course, you may regard it as reading 'she' or 'her'.

Design

The game consists of the following elements:

  • Game board
  • N players
  • N goals
  • N treasures
  • 1 big bad wizard, named 'Senile Tanon'
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The story

One night you experience an unusual deep sleep. After a series of nightmares you awake in a magic maze, being ruled by an evil wizard called Senile Tanon. The wizard has gone mad by the after contemplating complex matters for too long as such that his mental delusions have materialized into an absurd maze that alters due to movement of its visitors. After a while you experience that you're not the only one trapped in this dream that seems so unreal.

Roaming through the maze you discover that there are several treasures hidden. These seem to be materialized brainwaves of Senile Tanon, but because he's unable to recover them he seems forever lost in his own absurd paradise of insanity.

The goal of the game is to escape from the maze. Senile Tanon offers you the description of the series of treasures he needs in order to regain the brainwaves that will allow only him to escape from his own maze of illusions. But you're not the only candidate present for this rat race. Mad Tanon only rewards the first candidate that returns him his long-sought regain of sanity, a journey back to reality. Hence by winning the game you condemn your competitors, striving for salvation, to continue their insomnia in roaming through the remains of the insane maze. Forever.

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Structure of the Game Board

The game board consists of 2 levels, one placed on top of the other. The structure of each level is a square, and has 7 rows and columns of corridor blocks, 49 total. Because of the structure of the corridor blocks, a maze is layed out on each level. These are the sorts of corridor blocks available:

    Figure 1: the four types of corridor blocks: straight, angle, T-junction and intersection

    Figure 1: the four kinds of corridor blocks: straight, angle, T-junction and intersection

On both levels there are corridor blocks that can shift horizontally or vertically, and those who cannot (called solid). The corridor blocks located at even rows and columns can be moved by the insertion of a free corridor block in these rows or columns. The free, or movable corridor block cannot have the type of "intersection".

    Figure 2: position of movable and solid corridor blocks

    Figure 2: position of movable and solid corridor blocks

The maze on the bottom level has the same corridor blocks on the solid positions as on the top level, but the movable blocks are different.

At the top level every corridor block is visable, including all the treasure and players. But because the bottom level is located underground, it's entirely dark. Fortunately every player has been given a torch with which you can see all the corridors you can reach from your current position, including the treasures and players. But because the solid corridor blocks are the same for both levels, you know where they are located and what their structure is. Because of this the solid corridor block contours are shown, but its possible treasure is not made visible.

    
Figure 3: impression of the bottom level

    Figure 3: impression of the bottom level

At the end of each turn, the players can alter the structure of the maze. There is a free corridor block that has to be inserted into one of the even rows or columns. Because of this insertion, the chosen row or column will shift one place, and the corridor block at the opposite end being pushed out as a result will be used as the free corridor block for the next turn. This insertion happens on both levels of the maze simultaneously, but note that the free corridor block has a different structure for each level.

    Figure 4: changing the maze from the top view. Corridor block A is being inserted, which results in corridor block B being pushed out.

    Figure 4: Changing the maze from the top view. Corridor block A is being inserted, which results in corridor block B being pushed out. The arrows point to the other possible points of insertion of the free corridor block.

If a player is located on a corridor block that's being pushed out of the game board, the player will automaticly be positioned on the corridor block on the opposite side of the game board.

    Figure 5: a player (red circle) is being pushed out of the board and placed on the opposite side of the game board.

    Figure 5: a player (red circle) is being pushed out of the board and placed on the opposite side of the game board.

A played can move from the top level to the bottom level and vice versa by using the stairs that are placed in the middle of the level.

    Figure 7: position of the stairs located on the game board.

    Figure 7: position of the stairs located on the game board.
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Assignment

Your assignment is to collect a certain combination of the treasures scattered over both levels of the maze. The first player who has collected all the treasures has won the game.

Each treasure has a symbol painted on it in a certain color.

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Progress of the Game

At the beginning each player has been handed out an assignment by Senile Tanon. The players start at the edges of the game board on the top level. Their starting positions are shown in figure 8.

    Figure 8: starting positions of the players

    Figure 8: starting positions of the players

The players order is being shuffled, after which player number 1 starts. Each turn consists of two parts:

  1. Discovering the maze (not obligatory)
    Each corridor block the player can reach is highlighted.
    To discover the maze and achieve your assignment you can do the following actions:

    • Walking around
      The player can walk around by clicking on a corridor block he is able to reach.

    • Using stairs
      By clicking on a stairs icon the player can use that stairs to go to the opposite level and continue walking there. The player may use the stairs multiple times in order to walk around.

    • Pickup a treasure
      The player can pick up a treasure by clicking on the treasure.

    Each action can be done multiple times.

  2. Altering the maze (obligatory)
    This means inserting the free corridor block in the maze.
    See section
    Structure of the Game Board.

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