Anton Eliens
we create software to create an infrastructure for life
so we discover patterns of life
Each pattern is a three part rule,
which expresses a relation between a certain context,
a problem and a solution.
each pattern describes a problem which occurs over and over again in our environment and then describes the core of the solution to that problem, in such a way that you can use the solution a million times over.
T.S. Eliot
It is a brave architect who, in today's environment,
does not develop, or at least consider,
an object-oriented design.
..., ignoring details, plugin architectures indicate what may become the dominant paradigm of the future,
framework-like environments that are extensible by components following a clearly defined pattern or protocol.
That is to say, components created according to the Principles of Object-Oriented Software Development.
draft version 0.1 (15/7/2001)
there are no conclusions
instead we have
the matrix
[]
readme
course
preface
1
2
3
4
5
6
7
8
9
10
11
12
appendix
lectures
resources
eliens@cs.vu.nl