ANTON ELIENS studied art, psychology, philosophy, and computer science.
He graduated cum laude in theoretical computer science, and published
his Ph.D. thesis on the design, implementation and semantics of the
distributed logic programming language DLP as a text book.
He also published a book on object-oriented software development, of which
the second edition has been translated in Russian and Chinese.
publication(s) 2010
- CTSG
- Eliëns A.,
Creative Technology -- the CTSG: game design in 7 steps, In Proc. GAME-ON Asia 2010, Mao W. and Vermeersch L. (eds.), Shanghai, EUROSIS, ISBN 978-90-77381-54-0, pp. 53-57
- Space
- Eliëns A.,
Interactive Space(s) -- the CTSG: bridging the real and virtual, In Proc. GAME-ON Asia 2010, Mao W. and Vermeersch L. (eds.), Shanghai, EUROSIS, ISBN 978-90-77381-54-0, pp. 58-62
- Chinese
- Eliëns A.,
Elements of a chinese language game, In Proc. GAME-ON Asia 2010, Mao W. and Vermeersch L. (eds.), Shanghai, EUROSIS, ISBN 978-90-77381-54-0, pp. 77-82
reflection(s) -- creative technology / new media
Looking back on the (almost) past two years creative technology
I am happy to observe that:
- the curriculum is attractive for (potential) students
- new media provides a significant contribution
Eventhough we did not realize the
paradigm shift as envisaged
in the original proposal, we may be proud to have found an effective way to bring
in a substantial element of creativity in a technical curriculum.
My personal interest can best be expressed by the phrase:
creative technology -- it's all in the game.
With my (second year) students creative technology
we are currently investigating how Bentham's original
hedonic calculus can be taken as an inspiration to guide behavior by feedback mechanisms,
in cooperation with T-Xchange (knowlegde center for serious games) for the theme -- het nieuwe werken.
Such issues are worth exploring,
since many changes in society essentially rely on developments
in technology.
In addition game development in itself provides the students
with playful opportunities not only to tackle serious
problems, but at the same time become proficient in program
ad application development.
Looking back to my work in the past years, and the prospects
for continuing this work with an emphasis as indicated
there is no need to further amplify my wish to stay involved
with the further development(s) of the creative technology
curriculum.