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multimedia @ VU
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report activities 2004-2006


research statement 2006

Our mission statement still is:

... to study aspects of the deployment and architecture of virtual environments as an interface to (intelligent) multimedia information systems (*)

As a follow up on our intelligent multimedia research, in which we developed a platform for intelligent agents in 3D virtual space, we now focus on the use of game technology for immersive serious applications, in particular:

This research is, at the moment of writing, still in its inceptive and explorative phase, and primarily done in cooperation with students as part of the regular multimedia courses or individual projects.

(*) www.cs.vu.nl/~eliens/research

digital dossier(s)


principal researcher(s): dr. A.Eliëns
students: Y. Wang, C. van Riel
additional research: dr. J.F. Hoorn, H. van Vugt
cooperation(s): T. Scholte, Y. Hummelen (ICN), G. Weijers (Montevideo)
status: ongoing

project description

The digital dossier(s) resulted from the Multimedia Casus, in cooperation with the Instituut Collectie Nederland and the Institute for Time-based Arts. Digital dossier(s) are explored as a means to capture the information connected to (a collection of) artworks in an immersive way, as an alternative to topical (flat) websites or information systems, by means of a suitable metaphor, such as a virtual musuem, an artist atelier, or a concept map in 3D space. In the project, we explored the use of agent technology as well as technology that is usually applied for the development of games or 3D infotainment.

selected publications

AWC
Hoorn J., Eliëns A., Huang Z., van Vugt H.C., Konijn E.A., Visser C.T., Agents with character: Evaluation of empathic agents in digital dossiers, Emphatic Agents, AAMAS 2004 New York 19 July - 23 July, 2004
ECA
Anton Eliëns and Zhisheng Huang and Johan F. Hoorn and Cees T. Visser, ECA Perspectives - Requirements, Applications, Technology, In: Zsofia Ruttkay and Elisabeth Andr{\'e} and W. Lewis Johnson and Catherine Pelachaud (eds), Evaluating Embodied Conversational Agents, Dagstuhl Seminar Proceedings (04121), 2006
Navigate
Eliëns A., van Riel C., Wang Y., Navigating media-rich information spaces using concept graphs -- the abramovic dossier , In Proc. InSciT 2006, V.P. Guerrero-Bota ed. Open Institute of Knowledge, Merida, Spain, pp. 186-190
Present
Wang Y., Eliëns A., van Riel C., Content-oriented presentation and personalized interface of cultural heritage in digital dossiers, In Proc. InSciT 2006, V.P. Guerrero-Bota ed. Open Institute of Knowledge, Merida, Spain, pp. 125-129
Guide
van Riel C., Eliëns A., Wang Y., Exploration and guidance in media-rich information spaces: the implementation and realization of guided tours in digital dossiers, In Proc. InSciT 2006, V.P. Guerrero-Bota ed. Open Institute of Knowledge, Merida, Spain, pp. 143-147
ConceptMaps
van Riel C., Wang Y. & Eliëns A. , Concept map as visual interface in 3D Digital Dossiers: implementation and realization of nthe Music Dossier, In Proc. CMC2006, A,J, Canas and J.D. Novak eds., University of Costa Rica, pp. 104-111
WebDossier
Eliëns A., Wang Y. van Riel C. and Scholte T. (2007), 3D Dossier -- a new way of presenting cultural heritage on the Web, Web3D Symposium, 15-18 april, Perugia, Italy
IPEFIC
Van Vugt, H. C., Konijn, E. A., Hoorn, J. F., Keur, I., & Eliëns, A.,, Realism is not all! User Engagement with Task-Related Interface Characters, Interacting with Computers, 2006

game technology for immersive (serious) applications


principal researcher(s): dr. A.Eliëns
students: S.V. Bhikharie
cooperation(s): Z. Obrenovic (CWI), D. Vyas (VU)
status: ongoing

project description

Many applications, such as virtual reality theatre, or games in an educations context, require an approach that uses immersion as a way to involve the user in a more compelling way. To achieve such a high level of user involvement, we explore the use of state-of-the-art game technology for developing such applications. Related research issues encompass, the use of operating system level multimedia technology (such as DirectX), the architure and extensibility of commercial game engines (such as the Half Life 2 Source SDK), and the use of communcation facilities to allow multimodal interaction (such as the AMICO toolkit).

selected publications

VULife
Eliëns A., S.V. Bhikharie , game @ VU -- developing a masterclass for high-school students using the Half-life 2 SDK , In Proc. GAME'ON-NA 2006, P. McDowell ed., Eurosis-ETI, pp. 49-53, Sept 19-21, Monterey, USA
Odyssee
Eliëns A. , Odyssee -- explorations in mixed reality theatre, In Proc. GAME'ON-NA 2006, P. McDowell ed., Eurosis-ETI, pp. 62-64, Sept 19-21, Monterey, USA Eliëns A. & Chang T., Let's be serious -- ICT is not a (simple) game, FUBUTEC 07, Eurosis, Delft, April 2007
SL
Eliëns A. Feldberg F., Konijn E., Compter E., VU @ Second Life -- creating a (virtual) community of learners, In Proc. EUROMEDIA 2007, L. Rothkrantz and Ch. van der Mast (eds), Eurosis, pp. 45-52 (best paper award nomination)
PanoramaWeb
Yin S. & Eliëns A., PANORAMA: A Rich VRML Application Platform For Online Gaming , Workshop Web 3D Games, Web3D Symposium 07, Perugia Italy, April 15-18
Shaders
Bouterse M.C. and Eliëns A., Simulating Infinite Curved Spaces using Vortex Shaders, accepted for GAME-ON 07, Nov 20-22, Bologna
Climate
Eliëns A., van de Watering M., Huurdeman H., Bhikharie S.V., Lemmers H., Vellinga P. , Clima Futura @ VU -- communicating (unconvenient) science, accepted for GAME-ON 07, Nov 20-22, Bologna
Mashups
Eliëns A. Feldberg F., Konijn E., Compter E., Mashups in Second Life @ VU, accepted for GAME-ON 07, Nov 20-22, Bologna
Aesthetics
Eliëns A. and Vyas D., Panorama -- explorations in the aesthetics of social awareness, accepted for GAME-ON 07, Nov 20-22, Bologna

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(C) Æliens 2014