/* Fake a Flog.* namespace */ if(typeof(Flog) == 'undefined') var Flog = {}; if(typeof(Flog.RayTracer) == 'undefined') Flog.RayTracer = {}; Flog.RayTracer.Camera = Class.create(); Flog.RayTracer.Camera.prototype = { position: null, lookAt: null, equator: null, up: null, screen: null, initialize : function(pos, lookAt, up) { this.position = pos; this.lookAt = lookAt; this.up = up; this.equator = lookAt.normalize().cross(this.up); this.screen = Flog.RayTracer.Vector.prototype.add(this.position, this.lookAt); }, getRay: function(vx, vy){ var pos = Flog.RayTracer.Vector.prototype.subtract( this.screen, Flog.RayTracer.Vector.prototype.subtract( Flog.RayTracer.Vector.prototype.multiplyScalar(this.equator, vx), Flog.RayTracer.Vector.prototype.multiplyScalar(this.up, vy) ) ); pos.y = pos.y * -1; var dir = Flog.RayTracer.Vector.prototype.subtract( pos, this.position ); var ray = new Flog.RayTracer.Ray(pos, dir.normalize()); return ray; }, toString : function () { return 'Ray []'; } }