/* Fake a Flog.* namespace */ if(typeof(Flog) == 'undefined') var Flog = {}; if(typeof(Flog.RayTracer) == 'undefined') Flog.RayTracer = {}; Flog.RayTracer.Light = Class.create(); Flog.RayTracer.Light.prototype = { position: null, color: null, intensity: 10.0, initialize : function(pos, color, intensity) { this.position = pos; this.color = color; this.intensity = (intensity ? intensity : 10.0); }, getIntensity: function(distance){ if(distance >= intensity) return 0; return Math.pow((intensity - distance) / strength, 0.2); }, toString : function () { return 'Light [' + this.position.x + ',' + this.position.y + ',' + this.position.z + ']'; } }