topical media & game development
game as social system
actors
rule(s)
resource(s)
players
events
game space
roles
evaluation
situation
goals
facilitator(s)
context
criteria
relevance
-- what is our message?
identity
-- who are we?
impact
-- why would anybody be interested?
climate star
climate strategies -- (1) emission reduction, (2) adaptation
climate systems -- (3) feedback monitoring, (4) investment in research, (5) climate response
energy and CO2 -- (6) investment in efficiency, (7) investment in green technology, (8) governement rules
regional development -- (9) campain for awareness, (10) securing food and water
adaptation measures -- (11) public space, (12) water management, (13) use of natural resources
international relations -- (14) CO2 emission trade, (15) European negotiations, (16) international convenants
simulation parameters
people
-- how is the policy judged by the people?
profit
-- what is the influence on the (national) economy?
planet
-- what are the effects for the environment?
...
game play, model-based simulation, exploration
game elements
game cycle -- turns in subsequent rounds (G)
simulation(s) -- based on (world) climate model (W)
exploration -- by means of interactive video (E)
argument(s)
topic-centered -- common beliefs, use of logic, examples
viewer-centered
-- patriotisms, religious or romantic sentimentality
speaker-centered -- the makers are well-informed, sincere and trusthworthy