// Project: XnaShooter, File: Program.cs
// Namespace: XnaShooter, Class: Program
// Path: C:\code\XnaShooter\, Author: Abi
// Code lines: 182, Size of file: 5,41 KB
// Creation date: 02.10.2006 01:33
// Last modified: 27.10.2006 02:40
// Generated with Commenter by abi.exDream.com
#region Using directives
using System;
using XnaShooter.Sounds;
using XnaShooter.Shaders;
using XnaShooter.Graphics;
using XnaShooter.GameScreens;
using XnaShooter.Game;
#endregion
namespace XnaShooter
{
static class Program
{
#region Variables
///
/// Version number for this program. Used to check for updates
/// and also displayed in the main menu.
///
public static int versionHigh = 1,
versionLow = 0;
#endregion
///
/// The main entry point for the application.
///
static void Main(string[] args)
{
//* The game
using (XnaShooterGame game = new XnaShooterGame())
{
game.Run();
}
/*/ // Unit Tests (only in debug mode!)
//Sound.TestPlaySounds();
//Model.TestModels();
//AnimatedTexture.TestAnimatedTexture();
//PostScreenMenu.TestPostScreenMenu();
//Mission.TestRenderLevelBackground();
//ShadowMapShader.TestShadowMapping();
//RenderToTexture.TestCreateRenderToTexture();
//MainMenu.TestMenu();
//Billboard.TestRenderBillboards();
//EffectManager.TestEffects();
//NumbersTextureFont.TestWriteNumbers();
//Mission.TestHud();
//Unit.TestUnitAI();
//*/
} // Main(args)
} // class Program
} // namespace XnaShooter