topical media & game development
lib-game-delta3d-demos-fireFighter-entityactorregistry.h / h
/* -*-c++-*-
* Delta3D Open Source Game and Simulation Engine
* Copyright (C) 2006, Alion Science and Technology, BMH Operation
*
* This library is free software; you can redistribute it and/or modify it under
* the terms of the GNU Lesser General Public License as published by the Free
* Software Foundation; either version 2.1 of the License, or (at your option)
* any later version.
*
* This library is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
* details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this library; if not, write to the Free Software Foundation, Inc.,
* 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* William E. Johnson II
*/
ifndef DELTA_FIRE_FIGHTER_ENTITY_ACTOR_REGISTRY
define DELTA_FIRE_FIGHTER_ENTITY_ACTOR_REGISTRY
include <dtDAL/actorpluginregistry.h>
include <fireFighter/export.h>
class FIRE_FIGHTER_EXPORT EntityActorRegistry : public dtDAL::ActorPluginRegistry
{
public:
static dtCore::RefPtr<dtDAL::ActorType> TYPE_FLY_SEQUENCE;
static dtCore::RefPtr<dtDAL::ActorType> TYPE_FIRE_ACTOR;
static dtCore::RefPtr<dtDAL::ActorType> TYPE_DDG_ACTOR;
static dtCore::RefPtr<dtDAL::ActorType> TYPE_PLAYER_ACTOR;
static dtCore::RefPtr<dtDAL::ActorType> TYPE_GAME_LEVEL_ACTOR;
static dtCore::RefPtr<dtDAL::ActorType> TYPE_FIRE_HOSE_ACTOR;
static dtCore::RefPtr<dtDAL::ActorType> TYPE_FIRE_SUIT_ACTOR;
static dtCore::RefPtr<dtDAL::ActorType> TYPE_SCBA_ACTOR;
static dtCore::RefPtr<dtDAL::ActorType> TYPE_PRIMARY_HALON_ACTOR;
static dtCore::RefPtr<dtDAL::ActorType> TYPE_SECONDARY_HALON_ACTOR;
static dtCore::RefPtr<dtDAL::ActorType> TYPE_HATCH_ACTOR;
static dtCore::RefPtr<dtDAL::ActorType> TYPE_FUEL_VALVE_ACTOR;
static dtCore::RefPtr<dtDAL::ActorType> TYPE_COLLIDABLE_ACTOR;
Constructs the engine actor registry.
EntityActorRegistry();
Registers the actor types representing the core engine objects.
void RegisterActorTypes();
};
endif
(C) Æliens
04/09/2009
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