#ifndef _TEST_APP #define _TEST_APP #include "ofMain.h" class testApp : public ofBaseApp{ public: void setup(); void update(); void draw(); void keyPressed (int key); void keyReleased(int key); void mouseMoved(int x, int y ); void mouseDragged(int x, int y, int button); void mousePressed(int x, int y, int button); void mouseReleased(int x, int y, int button); void resized(int w, int h); ofSoundPlayer beat; ofSoundPlayer ow; ofSoundPlayer dog; ofSoundPlayer rooster; float * fftSmoothed; // we will draw a rectangle, bouncing off the wall: float px, py, vx, vy; int nBandsToGet; float prevx, prevy; }; #endif