@

multimedia @ VU
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talk show tell print

present / print

project -- Clima Futura @ VU

www.cyclingforclimate.nl / opening(s) / www.climateportal.nl / www.climafutura.nl

blog(s) / climatise this! / wack'em / sample(s) / story / CF / multimedia casus 07 / TV / IV / picnic 07 / pitch / universe

April 18, 2008: fun & games -- oct 20-21

new(s)

task(s) -- before 31/3/08

  1. blue screen (overlay) narrator
  2. video in video -- menubar / sub-story
  3. 3D interface -- map / select
  4. IN + (menu) navigation component(s)
  5. linear scroll of thumbnails
  6. questionaire(s) -- test + score
  7. intregrate! -- connect, connect, connect [ feature-matrix ]

target(s) -- before 31/3/08

definition(s) -- CF Platform

goal(s)

To enable the further development of Clima Futura, as descibed in climate @ VU, a new round has started, to actually develop a demo or prototype of the game.

IASTED 1 april 2008


target group(s)

actual(s) -- CO2

description(s)

The Clima Futura game addresses the issues of climate change, not altogether without pathos nor ethos, but nevertheless primarily focussed on bringing the logos of climate change into the foreground, in other words the scientific issues that are at play, and the science-based insights and uncertainties that may govern our decisions in the political debate. Given the state of our knowledge, the science of climate change itself may be characterized as an inconvenient science, and as such an interesting challenge to present by means of a game.. Eliens et al (2007)

overview(s)

event(s)

contact(s)

labs.adobe.com/wiki


developer(s) -- mailinglist

student(s)

associate(s)

participant(s)

support(s)

advisor(s)

sponsor(s) -- second round

board -- (manage)

game platform -- flex/flash

question(s)

issue(s)

  1. rethoric(s) -- pathos, ethos, logos
  2. parameter(s) -- (P3S) People, Planet, Profit & Skill
  3. driver(s) -- interactive video, game play, climate model
  4. challenge(s) -- navigation, knowledge, skill,
  5. scenario(s) -- CF bible, 6 story-lines of PV
  6. interaction(s) -- select, yes/no, drag/drop
  7. mechanism(s) -- event(s), relation(s), question(s)
  8. profile(s) -- good, bad, ugly : [ climate correctness scale ]
  9. question(s) -- rethoric, truth, opinion, knowledge
  10. collaborative(s) -- game event description format, meta-game(s)

task(s)

inspiration(s)

requirement(s) -- demo

actual(s) -- www.coolclimate.nu

  1. halveer binnen 20 jaar onze olieverslaving -- 3% reduction of gas, 2% reduction on energy
  2. zorg voor meer duurzame energie -- windmill parks in noordzee
  3. maak de schoonste keuze ook de goedkoopste keuze -- clean: 30% cheaper
  4. verminder de CO2-uitstoot van het verkeer -- 2% reduction yearly
  5. geef als overheid zelf het goede voorbeeld -- innovation money for energy saving and green energy
  6. maak woningen energiezuiniger -- 300.000 houses yearly
  7. vergroen de belastingen -- tax energy (5 miljard) instead of labor
  8. leg natuurlijke klimaatbuffers aan -- adaptation
  9. zorg voor een ambitieus vervolg op Kyoto -- increase tax for non-participants
  10. neem een koppositie in en help anderen -- 30% less CO2 in 2020

policy option(s) -- opportunities & risks [ NPR ]

climate risk assesment(s) -- post-normal science (Klabbers)

problem(s) -- risk-management

initiative(s) --


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