topical media & game development 
  
 
 
 
 
  
    
    
  
  
TextureTransform
  TextureTransform { 
    exposedField SFVec2f center      0 0     # (-INF,INF)
    exposedField SFFloat rotation    0       # (-INF,INF)
    exposedField SFVec2f scale       1 1     # (-INF,INF)
    exposedField SFVec2f translation 0 0     # (-INF,INF)
  }
  
 
    
  
  
  
(C) Æliens 
23/08/2009
You may not copy or print any of this material without explicit permission of the author or the publisher. 
In case of other copyright issues, contact the author.