topical media & game development
Objects versus components
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definitions -- components
the technology matrix
component myths -- (r)evolution
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Section 6.1: Objects versus components
Standards for interoperability
2
Microsoft COM
OMG CORBA
ODMG persistency
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Section 6.2: Standards for interoperability
The Java platform
3
a matter of perspectives
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Section 6.3: The Java platform
An Internet-based workgroup application
4
agent, workgroup, agenda, appointment
CORBA server, Java applets
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Section 6.4: An Internet-based workgroup application
hush with CORBA">
Crush -- extending
hush
with CORBA
5
factories
-- (distributed) object tables
server wrappers
-- remote objects
client-side adaptors
-- transparent typing
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Section 6.5: Crush -- extending