topical media & game development
graphic-processing-learning-14-example-14-15-Rotater.pde / pde
// Learning Processing
// Daniel Shiffman
// http://www.learningprocessing.com
// Example 14-15: Rotating many things using objects
// A Rotater class
class Rotater {
float x,y; // x,y location
float theta; // angle of rotation
float speed; // speed of rotation
float w; // size of rectangle
Rotater(float tempX, float tempY, float tempSpeed, float tempW) {
x = tempX;
y = tempY;
// Angle is always initialized to 0
theta = 0;
speed = tempSpeed;
w = tempW;
}
// Increment angle
void spin() {
theta += speed;
}
// Display rectangle
void display() {
rectMode(CENTER);
stroke(0);
fill(0,100);
// pushMatrix() and popMatrix() are called inside the class' display() method.
// This way, every Rotater object is rendered with its own independent translation and rotation!
pushMatrix();
translate(x,y);
rotate(theta);
rect(0,0,w,w);
popMatrix();
}
}
(C) Æliens
20/2/2008
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