/** * Noise3D. * * Using 3D noise to create simple animated texture. * Here, the third dimension ('z') is treated as time. */ float increment = 0.01; // The noise function's 3rd argument, a global variable that increments once per cycle float zoff = 0.0; // We will increment zoff differently than xoff and yoff float zincrement = 0.02; void setup() { size(200,200); frameRate(30); } void draw() { background(0); // Optional: adjust noise detail here // noiseDetail(8,0.65f); loadPixels(); float xoff = 0.0; // Start xoff at 0 // For every x,y coordinate in a 2D space, calculate a noise value and produce a brightness value for (int x = 0; x < width; x++) { xoff += increment; // Increment xoff float yoff = 0.0; // For every xoff, start yoff at 0 for (int y = 0; y < height; y++) { yoff += increment; // Increment yoff // Calculate noise and scale by 255 float bright = noise(xoff,yoff,zoff)*255; // Try using this line instead //float bright = random(0,255); // Set each pixel onscreen to a grayscale value pixels[x+y*width] = color(bright,bright,bright); } } updatePixels(); zoff += zincrement; // Increment zoff }