topical media & game development
lib-game-delta3d-sdk-examples-testAI-main.cpp / cpp
/* -*-c++-*-
* testAI - main (.h & .cpp) - Using 'The MIT License'
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
include <fstream>
include <iostream>
include <testai.h>
include <dtCore/globals.h>
// we attempt to take a map name from the command line argument
// if none is present we call the default constructor which has a default map name
int main ( int argc, char *argv[] )
{
// set data search path to parent delta3d/data
std::string dataPath = dtCore::GetDeltaDataPathList();
dtCore::SetDataFilePathList(dataPath + ";" +
dtCore::GetDeltaRootPath() + "/examples/data/;");
dtCore::RefPtr<TestAI> app;
if (argc != 2)
{
app = new TestAI();
}
else
{
std::string mapName(argv[1]);
app = new TestAI(mapName);
}
app->Config(); // configuring the application
app->Run(); // running the simulation loop
}
(C) Æliens
04/09/2009
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