/* -*-c++-*- * testGameActorLibrary - testgameactor (.h & .cpp) - Using 'The MIT License' * Copyright (C) 2005-2008, Alion Science and Technology Corporation * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. * * This software was developed by Alion Science and Technology Corporation under * circumstances in which the U. S. Government may have rights in the software. * * William E. Johnson II */ #ifndef DELTA_EXAMPLE_GAME_ACTOR1 #define DELTA_EXAMPLE_GAME_ACTOR1 #include #include "export.h" class DT_EXAMPLE_EXPORT TestActorComponent1 : public dtGame::ActorComponent { public: static const ActorComponent::ACType TYPE; TestActorComponent1(); virtual void OnAddedToActor(dtGame::GameActor& actor); virtual void OnRemovedFromActor(dtGame::GameActor& actor); bool mWasAdded; bool mWasRemoved; }; class DT_EXAMPLE_EXPORT TestActorComponent2 : public dtGame::ActorComponent { public: static const ActorComponent::ACType TYPE; TestActorComponent2(); virtual void OnAddedToActor(dtGame::GameActor& actor); virtual void OnRemovedFromActor(dtGame::GameActor& actor); bool mWasAdded; bool mWasRemoved; }; class DT_EXAMPLE_EXPORT TestGameActor1 : public dtGame::GameActor { public: /// Constructor TestGameActor1(dtGame::GameActorProxy& proxy); /// Destructor virtual ~TestGameActor1(); void FireOne(const dtGame::Message& message); void Reset(const dtGame::Message& message); /** * @see GameActorProxy#TickLocal */ virtual void OnTickLocal(const dtGame::TickMessage& tickMessage); /** * @see GameActorProxy#TickRemote */ virtual void OnTickRemote(const dtGame::TickMessage& tickMessage); bool OneIsFired() const { return fired; } void SetOneIsFired(bool newValue) { fired = newValue; } int GetTickLocals() const { return tickLocals; } void SetTickLocals(int newTickLocals) { tickLocals = newTickLocals; } int GetTickRemotes() const { return tickRemotes; } void SetTickRemotes(int newTickRemotes) { tickRemotes = newTickRemotes; } void SetTestActorId(const dtCore::UniqueId& id) { mTestId = id; } const dtCore::UniqueId& GetTestActorId() const { return mTestId; } private: bool fired; int tickLocals; int tickRemotes; dtCore::UniqueId mTestId; }; class DT_EXAMPLE_EXPORT TestGameActorProxy1 : public dtGame::GameActorProxy { public: /// Constructor TestGameActorProxy1(); /// Destructor virtual ~TestGameActorProxy1(); /** * Builds the properties associated with this proxy's actor */ virtual void BuildPropertyMap(); /** * Builds the invokable associated with this proxy. */ virtual void BuildInvokables(); void ToggleTicks(const dtGame::Message& message); protected: virtual void CreateActor(); private: bool ticksEnabled; }; #endif