topical media & game development
lib-game-delta3d-sdk-examples-testGameActorLibrary-testgameactor.h / h
/* -*-c++-*-
* testGameActorLibrary - testgameactor (.h & .cpp) - Using 'The MIT License'
* Copyright (C) 2005-2008, Alion Science and Technology Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*
* This software was developed by Alion Science and Technology Corporation under
* circumstances in which the U. S. Government may have rights in the software.
*
* William E. Johnson II
*/
ifndef DELTA_EXAMPLE_GAME_ACTOR1
define DELTA_EXAMPLE_GAME_ACTOR1
include <dtGame/gameactor.h>
include <export.h>
class DT_EXAMPLE_EXPORT TestActorComponent1 : public dtGame::ActorComponent
{
public:
static const ActorComponent::ACType TYPE;
TestActorComponent1();
virtual void OnAddedToActor(dtGame::GameActor& actor);
virtual void OnRemovedFromActor(dtGame::GameActor& actor);
bool mWasAdded;
bool mWasRemoved;
};
class DT_EXAMPLE_EXPORT TestActorComponent2 : public dtGame::ActorComponent
{
public:
static const ActorComponent::ACType TYPE;
TestActorComponent2();
virtual void OnAddedToActor(dtGame::GameActor& actor);
virtual void OnRemovedFromActor(dtGame::GameActor& actor);
bool mWasAdded;
bool mWasRemoved;
};
class DT_EXAMPLE_EXPORT TestGameActor1 : public dtGame::GameActor
{
public:
Constructor
TestGameActor1(dtGame::GameActorProxy& proxy);
Destructor
virtual ~TestGameActor1();
void FireOne(const dtGame::Message& message);
void Reset(const dtGame::Message& message);
see: GameActorProxy#TickLocal
virtual void OnTickLocal(const dtGame::TickMessage& tickMessage);
see: GameActorProxy#TickRemote
virtual void OnTickRemote(const dtGame::TickMessage& tickMessage);
bool OneIsFired() const { return fired; }
void SetOneIsFired(bool newValue) { fired = newValue; }
int GetTickLocals() const { return tickLocals; }
void SetTickLocals(int newTickLocals) { tickLocals = newTickLocals; }
int GetTickRemotes() const { return tickRemotes; }
void SetTickRemotes(int newTickRemotes) { tickRemotes = newTickRemotes; }
void SetTestActorId(const dtCore::UniqueId& id) { mTestId = id; }
const dtCore::UniqueId& GetTestActorId() const { return mTestId; }
private:
bool fired;
int tickLocals;
int tickRemotes;
dtCore::UniqueId mTestId;
};
class DT_EXAMPLE_EXPORT TestGameActorProxy1 : public dtGame::GameActorProxy
{
public:
Constructor
TestGameActorProxy1();
Destructor
virtual ~TestGameActorProxy1();
Builds the properties associated with this proxy's actor
virtual void BuildPropertyMap();
Builds the invokable associated with this proxy.
virtual void BuildInvokables();
void ToggleTicks(const dtGame::Message& message);
protected:
virtual void CreateActor();
private:
bool ticksEnabled;
};
endif
(C) Æliens
04/09/2009
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