topical media & game development
lib-of-vs-addons-ofxNetwork-docs-Instructions.txt / txt
ofTCPServer & ofTCPClient install instructions
NOTE: ofTCPServer and ofTCPClient require ofThread - please checkout ofThread first and follow the instructions to install ofThread before installing ofTCPClient and ofTCPServer.
NOTE: Windows users will need to add ws2_32.lib to your project. This is part of the Windows SDK.
For Codewarrior it is here: C:/Program Files/Metrowerks/CodeWarrior/Win32-x86 Support/Libraries/Win32SDK/
For Visual Studio it is here C:/Program Files/Microsoft Platform SDK for Windows Server 2003 R2/Lib
For Dev-C++ it is here C:/Dev-Cpp/lib -- for Dev-C++ it is called libws2_32.a
It is strongly encourage to copy the lib to your openFrameworks libs/ folder and then add to your project.
+++++ Step 0 ++++++
Copy ofTCPServer.h and .cpp and ofTCPClient.h and .cpp to libs/ofAddons/communication/
+++++ Step 1 ++++++
Duplicate a project twice and rename one tcpServerExample and tcpClientExample replace testApp.h testApp.cpp and main.cpp with the replacement for each example.
+++++ Step 2 ++++++
Drag the ofTCPServer and ofTCPClient files from libs/ofAddons/communication/
into your project. As well as ofAddons.h from libs/ofAddons/
in ofAddons.h you should have:
ifndef _OF_ADDONS_H_
define _OF_ADDONS_H_
//--------------------------
// utils
include <ofThread.h>
//--------------------------
// communication
include <ofTCPServer.h>
include <ofTCPClient.h>
//--------------------------
// graphics
//--------------------------
// app
//--------------------------
// audio
//--------------------------
// video
endif
+++++ Step 3 ++++++
Add the folder tcpUdpManager to your main libs folder.
Then drag folder into both projects.
+++++ Step 4 ++++++
in of Constants.h change the line
// then the the platform specific includes:
ifdef TARGET_WIN32
To:
// then the the platform specific includes:
ifdef TARGET_WIN32
//this is for TryEnterCriticalSection
//http://www.zeroc.com/forums/help-center/351-ice-1-2-tryentercriticalsection-problem.html
#ifndef _WIN32_WINNT
# define _WIN32_WINNT 0x400
#endif
+++++ Step 5 ++++++
To run the demo app make sure in ofConstants.h you have
using namespace std;
include <string>
include <sstream> //for ostringsream
include <iomanip> //for setprecision
+++++ Step 6 ++++++
Also to run the demo make sure you have in ofUtils.cpp
//--------------------------------------------------
string ofToString(double value, int precision){
stringstream sstr;
sstr << fixed << setprecision(precision) << value;
return sstr.str();
}
//--------------------------------------------------
string ofToString(int value){
stringstream sstr;
sstr << value;
return sstr.str();
}
And also in in ofUtils.h:
string ofToString(double value, int precision = 7);
string ofToString(int value);
+++++ Step 7 ++++++
Add ofSleepMillis()
add the line bellow to ofAppRunner.h:
void ofSleepMillis(int millis);
and add the code bellow to ofAppRunner.cpp
//--------------------------------------
void ofSleepMillis(int millis){
#ifdef TARGET_WIN32
Sleep(millis); //windows sleep in milliseconds
#else
usleep(millis * 1000); //mac sleep in microseconds - cooler :)
#endif
}
+++++ Step 8 ++++++
Make sure you add the fonts needed and specify the corrent path to their location.
(C) Æliens
04/09/2009
You may not copy or print any of this material without explicit permission of the author or the publisher.
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