topical media & game development
lib-of-vs-addons-ofxVectorMath-src-ofxVec4f.cpp / cpp
include <ofxVec4f.h>
ofxVec4f::ofxVec4f( float _x,
float _y,
float _z,
float _w )
{
x = _x;
y = _y;
z = _z;
w = _w;
}
// Getters and Setters.
//
//
void ofxVec4f::set( float _x, float _y, float _z, float _w ) {
x = _x;
y = _y;
z = _z;
w = _w;
}
void ofxVec4f::set( const ofxVec4f& vec ) {
x = vec.x;
y = vec.y;
z = vec.z;
w = vec.w;
}
float& ofxVec4f::operator[]( const int& i ) {
switch(i) {
case 0: return x;
case 1: return y;
case 2: return z;
case 3: return w;
default: return x;
}
}
// Check similarity/equality.
//
//
bool ofxVec4f::operator==( const ofxVec4f& vec ) {
return (x == vec.x) && (y == vec.y) && (z == vec.z) && (w == vec.w);
}
bool ofxVec4f::operator!=( const ofxVec4f& vec ) {
return (x != vec.x) || (y != vec.y) || (z != vec.z) || (w != vec.w);
}
bool ofxVec4f::match( const ofxVec4f& vec, float tollerance) {
return (fabs(x - vec.x) < tollerance)
&& (fabs(y - vec.y) < tollerance)
&& (fabs(z - vec.z) < tollerance)
&& (fabs(w - vec.w) < tollerance);
}
// Additions and Subtractions.
//
//
ofxVec4f ofxVec4f::operator+( const ofxVec4f& vec ) const {
return ofxVec4f( x+vec.x, y+vec.y, z+vec.z, w+vec.w);
}
ofxVec4f& ofxVec4f::operator+=( const ofxVec4f& vec ) {
x += vec.x;
y += vec.y;
z += vec.z;
w += vec.w;
return *this;
}
ofxVec4f ofxVec4f::operator-( const float f ) const {
return ofxVec4f( x-f, y-f, z-f, w-f );
}
ofxVec4f& ofxVec4f::operator-=( const float f ) {
x -= f;
y -= f;
z -= f;
w -= f;
return *this;
}
ofxVec4f ofxVec4f::operator-( const ofxVec4f& vec ) const {
return ofxVec4f( x-vec.x, y-vec.y, z-vec.z, w-vec.w );
}
ofxVec4f& ofxVec4f::operator-=( const ofxVec4f& vec ) {
x -= vec.x;
y -= vec.y;
z -= vec.z;
w -= vec.w;
return *this;
}
ofxVec4f ofxVec4f::operator+( const float f ) const {
return ofxVec4f( x+f, y+f, z+f, w+f );
}
ofxVec4f& ofxVec4f::operator+=( const float f ) {
x += f;
y += f;
z += f;
w += f;
return *this;
}
ofxVec4f ofxVec4f::operator-() const {
return ofxVec4f( -x, -y, -z, -w );
}
// Scalings
//
//
ofxVec4f ofxVec4f::operator*( const ofxVec4f& vec ) const {
return ofxVec4f( x*vec.x, y*vec.y, z*vec.z, w*vec.w );
}
ofxVec4f& ofxVec4f::operator*=( const ofxVec4f& vec ) {
x *= vec.x;
y *= vec.y;
z *= vec.z;
w *= vec.w;
return *this;
}
ofxVec4f ofxVec4f::operator*( const float f ) const {
return ofxVec4f( x*f, y*f, z*f, w*f );
}
ofxVec4f& ofxVec4f::operator*=( const float f ) {
x *= f;
y *= f;
z *= f;
w *= f;
return *this;
}
ofxVec4f ofxVec4f::operator/( const ofxVec4f& vec ) const {
return ofxVec4f( vec.x!=0 ? x/vec.x : x , vec.y!=0 ? y/vec.y : y, vec.z!=0 ? z/vec.z : z, vec.w!=0 ? w/vec.w : w );
}
ofxVec4f& ofxVec4f::operator/=( const ofxVec4f& vec ) {
vec.x!=0 ? x/=vec.x : x;
vec.y!=0 ? y/=vec.y : y;
vec.z!=0 ? z/=vec.z : z;
vec.w!=0 ? w/=vec.w : w;
return *this;
}
ofxVec4f ofxVec4f::operator/( const float f ) const {
if(f == 0) return ofxVec4f(x, y, z, w);
return ofxVec4f( x/f, y/f, z/f, w/f );
}
ofxVec4f& ofxVec4f::operator/=( const float f ) {
if(f == 0)return *this;
x /= f;
y /= f;
z /= f;
w /= f;
return *this;
}
ofxVec4f ofxVec4f::rescaled( const float length ) const {
return getScaled(length);
}
ofxVec4f ofxVec4f::getScaled( const float length ) const {
float l = (float)sqrt(x*x + y*y + z*z + w*w);
if( l > 0 )
return ofxVec4f( (x/l)*length, (y/l)*length,
(z/l)*length, (w/l)*length );
else
return ofxVec4f();
}
ofxVec4f& ofxVec4f::rescale( const float length ) {
return scale(length);
}
ofxVec4f& ofxVec4f::scale( const float length ) {
float l = (float)sqrt(x*x + y*y + z*z + w*w);
if (l > 0) {
x = (x/l)*length;
y = (y/l)*length;
z = (z/l)*length;
w = (w/l)*length;
}
return *this;
}
// Normalization
//
//
ofxVec4f ofxVec4f::normalized() const {
return getNormalized();
}
ofxVec4f ofxVec4f::getNormalized() const {
float length = (float)sqrt(x*x + y*y + z*z + w*w);
if( length > 0 ) {
return ofxVec4f( x/length, y/length, z/length, w/length );
} else {
return ofxVec4f();
}
}
ofxVec4f& ofxVec4f::normalize() {
float lenght = (float)sqrt(x*x + y*y + z*z + w*w);
if( lenght > 0 ) {
x /= lenght;
y /= lenght;
z /= lenght;
w /= lenght;
}
return *this;
}
// Limit length.
//
//
ofxVec4f ofxVec4f::limited(float max) const {
return getLimited(max);
}
ofxVec4f ofxVec4f::getLimited(float max) const {
float length = (float)sqrt(x*x + y*y + z*z + w*w);
if( length > max && length > 0 ) {
return ofxVec4f( (x/length)*max, (y/length)*max,
(z/length)*max, (w/length)*max );
} else {
return ofxVec4f( x, y, z, w );
}
}
ofxVec4f& ofxVec4f::limit(float max) {
float length = (float)sqrt(x*x + y*y + z*z + w*w);
if( length > max && length > 0 ) {
x = (x/length)*max;
y = (y/length)*max;
z = (z/length)*max;
w = (w/length)*max;
}
return *this;
}
// Length
//
//
float ofxVec4f::length() const {
return (float)sqrt( x*x + y*y + z*z + w*w );
}
float ofxVec4f::lengthSquared() const {
return squareLength();
}
float ofxVec4f::squareLength() const {
return (float)(x*x + y*y + z*z + w*w);
}
Dot Product.
float ofxVec4f::dot( const ofxVec4f& vec ) const {
return x*vec.x + y*vec.y + z*vec.z + w*vec.w;
}
// Non-Member operators
//
//
ofxVec4f operator+( float f, const ofxVec4f& vec ) {
return ofxVec4f( f+vec.x, f+vec.y, f+vec.z, f+vec.w );
}
ofxVec4f operator-( float f, const ofxVec4f& vec ) {
return ofxVec4f( f-vec.x, f-vec.y, f-vec.z, f-vec.w );
}
ofxVec4f operator*( float f, const ofxVec4f& vec ) {
return ofxVec4f( f*vec.x, f*vec.y, f*vec.z, f*vec.w );
}
ofxVec4f operator/( float f, const ofxVec4f& vec ) {
return ofxVec4f( f/vec.x, f/vec.y, f/vec.z, f/vec.w);
}
(C) Æliens
04/09/2009
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