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lib-of-vs-libs-Poco-include-Poco-NotificationQueue.h / h



  //
  // NotificationQueue.h
  //
  // Id: //poco/1.3/Foundation/include/Poco/NotificationQueue.h#1 
  //
  // Library: Foundation
  // Package: Notifications
  // Module:  NotificationQueue
  //
  // Definition of the NotificationQueue class.
  //
  // Copyright (c) 2004-2006, Applied Informatics Software Engineering GmbH.
  // and Contributors.
  //
  // Permission is hereby granted, free of charge, to any person or organization
  // obtaining a copy of the software and accompanying documentation covered by
  // this license (the "Software") to use, reproduce, display, distribute,
  // execute, and transmit the Software, and to prepare derivative works of the
  // Software, and to permit third-parties to whom the Software is furnished to
  // do so, all subject to the following:
  // 
  // The copyright notices in the Software and this entire statement, including
  // the above license grant, this restriction and the following disclaimer,
  // must be included in all copies of the Software, in whole or in part, and
  // all derivative works of the Software, unless such copies or derivative
  // works are solely in the form of machine-executable object code generated by
  // a source language processor.
  // 
  // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  // FITNESS FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT. IN NO EVENT
  // SHALL THE COPYRIGHT HOLDERS OR ANYONE DISTRIBUTING THE SOFTWARE BE LIABLE
  // FOR ANY DAMAGES OR OTHER LIABILITY, WHETHER IN CONTRACT, TORT OR OTHERWISE,
  // ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
  // DEALINGS IN THE SOFTWARE.
  //
  
  ifndef Foundation_NotificationQueue_INCLUDED
  define Foundation_NotificationQueue_INCLUDED
  
  include "Poco/Foundation.h"
  include "Poco/Mutex.h"
  include "Poco/Event.h"
  include <deque>
  
  namespace Poco {
  
  class Notification;
  class NotificationCenter;
  
  class Foundation_API NotificationQueue
  
A NotificationQueue object provides a way to implement asynchronous notifications. This is especially useful for sending notifications from one thread to another, for example from a background thread to the main (user interface) thread. The NotificationQueue can also be used to distribute work from a controlling thread to one or more worker threads. Each worker thread repeatedly calls waitDequeueNotification() and processes the returned notification. Special care must be taken when shutting down a queue with worker threads waiting for notifications. The recommended sequence to shut down and destroy the queue is to 1. set a termination flag for every worker thread 2. call the wakeUpAll() method 3. join each worker thread 4. destroy the notification queue. { public: NotificationQueue(); Creates the NotificationQueue.

          ~NotificationQueue();
  
Destroys the NotificationQueue.

          void enqueueNotification(Notification* pNotification);
  
Enqueues the given notification by adding it to the end of the queue (FIFO). The queue takes ownership of the notification, thus a call like notificationQueue.enqueueNotification(new MyNotification); does not result in a memory leak. void enqueueUrgentNotification(Notification* pNotification); Enqueues the given notification by adding it to the front of the queue (LIFO). The event therefore gets processed before all other events already in the queue. The queue takes ownership of the notification, thus a call like notificationQueue.enqueueUrgentNotification(new MyNotification); does not result in a memory leak.

          Notification* dequeueNotification();
  
Dequeues the next pending notification. Returns 0 (null) if no notification is available. The caller gains ownership of the notification and is expected to release it when done with it.

          Notification* waitDequeueNotification();
  
Dequeues the next pending notification. If no notification is available, waits for a notification to be enqueued. The caller gains ownership of the notification and is expected to release it when done with it. This method returns 0 (null) if wakeUpWaitingThreads() has been called by another thread.

          Notification* waitDequeueNotification(long milliseconds);
  
Dequeues the next pending notification. If no notification is available, waits for a notification to be enqueued up to the specified time. Returns 0 (null) if no notification is available. The caller gains ownership of the notification and is expected to release it when done with it.

          void dispatch(NotificationCenter& notificationCenter);
  
Dispatches all queued notifications to the given notification center.

          void wakeUpAll();
  
Wakes up all threads that wait for a notification. bool empty() const; Returns true iff the queue is empty. int size() const; Returns the number of notifications in the queue.

          void clear();
  
Removes all notifications from the queue. bool hasIdleThreads() const; Returns true if the queue has at least one thread waiting for a notification. static NotificationQueue& defaultQueue(); Returns a reference to the default NotificationQueue.

  protected:
          Notification* dequeueOne();
          
  private:
          typedef std::deque<Notification*> NfQueue;
          struct WaitInfo
          {
                  Notification* pNf;
                  Event         nfAvailable;
          };
          typedef std::deque<WaitInfo*> WaitQueue;
  
          NfQueue           _nfQueue;
          WaitQueue         _waitQueue;
          mutable FastMutex _mutex;
  };
  
  } // namespace Poco
  
  endif // Foundation_NotificationQueue_INCLUDED
  


(C) Æliens 04/09/2009

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