// notes: // ----------------------------------------------------------- // for fast things look here: http://musicdsp.org/archive.php?classid=5#115 // ----------------------------------------------------------- // the random () calls are based on misconceptions described here: // http://www.azillionmonkeys.com/qed/random.html // (Bad advice from C.L.C. FAQ) // we should correct this -- // ----------------------------------------------------------- #ifndef _OF_MATH_H #define _OF_MATH_H #include "ofConstants.h" int ofNextPow2 ( int a ); void ofSeedRandom(); void ofSeedRandom(int val); float ofRandom(float val0, float val1); // random (x - y) float ofRandomf(); // random (-1 - 1) float ofRandomuf(); // random (0 - 1) float ofNormalize(float value, float min, float max); float ofMap(float value, float inputMin, float inputMax, float outputMin, float outputMax); float ofClamp(float value, float min, float max); float ofLerp(float start, float stop, float amt); float ofDist(float x1, float y1, float x2, float y2); float ofDistSquared(float x1, float y1, float x2, float y2); int ofSign(float n); bool ofInRange(float t, float min, float max); float ofRadToDeg(float radians); float ofDegToRad(float degrees); float ofRandomWidth(); float ofRandomHeight(); #endif