topical media & game development

talk show tell print

object-oriented programming

This chapter discussed the relevance of object-oriented technology to the development of Web-applications.

Objects and the Web

1



slide: Section 12.1: Objects and the Web

In section 1, we looked at trends and technologies, in particular the ongoing creation of the ObjectWeb, which is essentially an ongoing war between Microsoft and the rest of the world.

Programming the Web -- a search for APIs

2


  • models of computation
  • intelligent agents

slide: Section 12.2: Programming the Web -- a search for APIs

In section 2, we discussed the model of computation underlying the Web. We looked at the requirements we may have for APIs, and we explored the notion of intelligent agents on the Web,

The DejaVU experience -- jamming (on) the Web

3


  • animating the Web -- an SGML-based approach
  • bringing music to the Web -- data formats + client-side plugin
  • jamming (on) the Web -- additional communication servers

slide: Section 12.3: The DejaVU experience -- jamming (on) the Web

In section 3, some of the research efforts carried out in the DejaVU project were presented. In particular, we looked at an SGML-based approach to extend the Web with new media and communication facilities.

Architecture revisited

4


  • OO -- simple call and return
  • CORBA -- independent components
  • WWW -- data centered
  • events -- independent components
  • logic -- virtual machine architecture

slide: Section 12.4: Architecture revisited

Finally, in section 4, we discussed some remaining architectural issues. We concluded that many of the applications discussed in this book draw from a mixture of technologies and architectural styles.

(C) Æliens 04/09/2009

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