media @ VU
[]
readme
course
preface
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1
2
II
3
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III
5
6
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IV
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9
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V
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afterthoughts
appendix
references
examples
resources
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// laplace filter
float time=0.5;
float sampleDist = 1.0f/512.0f; // distance one pixel in u/v
sampler2D image : register(s0);
static const float2 offsets[4] = {
-1, 0,
0, 1,
1, 0,
0, -1,
};
float4 main(
float4 Pos : POSITION,
float2 texCoord: TEXCOORD0) : COLOR
{
//float4 img = tex2D(image, texCoord);
//return img;
// blur (4 neigbours average)
float4 sum = 0;
float scale = 0.25;
float offset=0;
//laplace filter
sum = -4 * tex2D(image, texCoord);
scale = 4.0;
offset = 0.5;
for (int i = 0; i < 4; i++) {
sum += tex2D(image, texCoord + sampleDist * offsets[i]);
}
sum = offset + sum * scale;
return sum;
//return lerp(sum,float4(1,1,1,1)-sum,time); //-sum
}
[]
readme
course
preface
I
1
2
II
3
4
III
5
6
7
IV
8
9
10
V
11
12
afterthoughts
appendix
references
examples
resources
_
(C) A. Eliëns
9/8/2006
You may not copy or print any of this material without explicit permission of the author or the publisher.
In case of other copyright issues, contact the author.