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project -- Clima Futura @ VU
blog(s) /
climatise this! /
wack'em / sample(s) /
story /
CF /
multimedia casus 07 /
TV /
IV /
picnic 07 /
pitch /
universe
April 18, 2008: fun & games -- oct 20-21
new(s)
task(s) -- before 31/3/08
- blue screen (overlay) narrator
- video in video -- menubar / sub-story
- 3D interface -- map / select
- IN + (menu) navigation component(s)
- linear scroll of thumbnails
- questionaire(s) -- test + score
- intregrate! -- connect, connect, connect [ feature-matrix ]

target(s) -- before 31/3/08

definition(s) -- CF Platform
- science communication
- serious games
- story telling

goal(s)
To enable the further development of Clima Futura,
as descibed in
climate @ VU,
a new round has started,
to actually develop a demo or prototype of the game.

IASTED 1 april 2008
target group(s)

actual(s) -- CO2

description(s)
The Clima Futura game addresses the issues of climate change, not altogether without
pathos nor ethos, but nevertheless primarily focussed on bringing the logos of climate change into the foreground, in other words the scientific issues that are at play, and the science-based insights and uncertainties that may govern our decisions in the political debate.
Given the state of our knowledge, the science of climate change itself may be characterized as an inconvenient science, and as such an interesting challenge to present by means of a game..
Eliens et al (2007)

overview(s)

event(s)
- 26/9/07 -- presentation Clima Futura in MMA
- 27/9/07 -- pitch at picnic 07
- 9/10/07 -- adobe training (10:00 - 17:30 Pakhuis de Zwijger): Beyond Boundaries
- 2/11/07 -- presence (stand) at launch CAMeRA (Winoe)
- nov-dec 07 -- bijdragen multimedia casus 07 (team)
- 14/12/07 -- Klimaatsymposium Erasmushogeschool
Brussel -- www.ehb.be
- 17/1/08 -- Environmental Resource Management -- www.environmentmaster.nl
- 17/1/08 -- Video Vortex Workshop -- Montevieo www.nimk.nl
- 18/1/08 -- maak je eigen interactieve video game -- beta dag voor scholieren VWO (Winoe) -- instruction(s)
- 9/2/08 -- demonstratie op voorlichting IMM (Winoe)

contact(s)

labs.adobe.com/wiki
- Winoe Bhikharie [MACE]: (project lead) -- architecture, mini game(s)
- Hugo Huurdeman [IV project]: (developer) -- interactive video
- Marek van de Watering -- mediatior/concepts/design

student(s)

associate(s)

participant(s)
- Peter van Bodegom
- Alex Halsema
- Frans Jan Palmetier
- Rob Schuddeboom (FEW)
- Thijs Louisse (FEW)
- Karlien Meulemans

support(s)

advisor(s)

sponsor(s) -- second round
- Climate Center (VU) -- aanstelling M. v.d. Watering, extra kosten
- FEW/Informatica -- aanstelling S.V. Bhikharie (6 mnd)
- CAMeRA -- aanstelling H. Huurdeman

- prof. dr. ir. P. Vellinga (Climate Center/Wageningen)
- prof. dr. F.Berkhout (FALW/Climate Center)
- dr. dr. J.F. Hoorn (CaMeRA) -- evaluation, test protocol(s)
- dr. A. Eliëns (FEW/Informatica) -- supervision
- Irene Kingma (ClimateCenter) -- organization, administration and PR


question(s)
- who -- 12/16-24, school context, casual
- how -- mission, exploration
- what challenge(s) -- completion, tactics, understanding
- experience -- (video enhanced) immersed play, actuality
- story-telling -- [ linear / dialectic ], participatory

issue(s)
- rethoric(s) -- pathos, ethos, logos
- parameter(s) -- (P3S) People, Planet, Profit & Skill
- driver(s) -- interactive video, game play, climate model
- challenge(s) -- navigation, knowledge, skill,
- scenario(s) -- CF bible, 6 story-lines of PV
- interaction(s) -- select, yes/no, drag/drop
- mechanism(s) -- event(s), relation(s), question(s)
- profile(s) -- good, bad, ugly : [ climate correctness scale ]
- question(s) -- rethoric, truth, opinion, knowledge
- collaborative(s) -- game event description format, meta-game(s)

task(s)
- actualiteit -- eutube / daylife / universe
- media archive -- tube(s), CO2OK, klimaatneutraal, global warming
- workflow(s) -- video / annotate / event(s) / relation(s)
- architecture -- flex [ flash ] / ajax -- php [ mediator(s) ]
- scenario(s) -- CF Design Bible
- mini-game(s) -- classic(s), on top of video(s)
- review(s) -- online, class room, ...

inspiration(s)

requirement(s) -- demo
- task(s) -- realize 10 coolclimate issues
- immersive -- game play, story, visual(s)
- actual -- updated media archive, clips, tube(s), daylife
- challenging -- game play, questions(s), task(s)
- educational -- knowledge background, suitable for instruction(s)
- multi-player -- group chat, instruction lead(s), room(s) =?= climate-star
- scenario(s) -- dutch (mitigation/adaptation), chinese dinosaurs

- halveer binnen 20 jaar onze olieverslaving -- 3% reduction of gas, 2% reduction on energy
- zorg voor meer duurzame energie -- windmill parks in noordzee
- maak de schoonste keuze ook de goedkoopste keuze -- clean: 30% cheaper
- verminder de CO2-uitstoot van het verkeer -- 2% reduction yearly
- geef als overheid zelf het goede voorbeeld -- innovation money for energy saving and green energy
- maak woningen energiezuiniger -- 300.000 houses yearly
- vergroen de belastingen -- tax energy (5 miljard) instead of labor
- leg natuurlijke klimaatbuffers aan -- adaptation
- zorg voor een ambitieus vervolg op Kyoto -- increase tax for non-participants
- neem een koppositie in en help anderen -- 30% less CO2 in 2020

policy option(s) -- opportunities & risks [ NPR ]
- no regret -- guarantueed payoff
- least regret -- anticipate reduction in greenhouse gas emmission
- acceleration -- towards sustainable development (adapt mitigate)
- technological innovation -- to match ever-increasing world population
- institutional-cultural change -- limit role of government

climate risk assesment(s) -- post-normal science (Klabbers)
- perceived risk(s) of climate change
- sociological & technological feasibility of response options
- ethical aspects of equitable distribution of responsibilities among social actors

problem(s) -- risk-management
- decision-making -- from policy to execution (kyoto ratification)
- risk-handling -- fact (relevance) value assignment
- perspective(s) -- science, politics, business
- risk perception(s) -- risk =?= probability of event

initiative(s) --

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