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- Scale-free and hierarchical structures in complex networks,
Proc. Complex Networks 2002
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- The Survival Game: How Game Theory Explains the Biology of Cooperation and Competition,
Henry Holt books
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- Persuasive Games -- the expressive power of videogames,
MIT Press

[Networks] Easley D. & Kleinberg (2010),
Networks, Crowds and Markets -- Reasoning about a Highly Connected World ,
Cambridge Press
[Critical] Flanagan M. (2009),
Critical Play -- Radical Game Design,
MIT Press
[Ludology] Jarvinen A. (2007),
Introducing Applied Ludology: Hands-on Methods for Game Studies,
Situated Play, Proceedings of DiGRA 2007 Conference
[Complex] Juarrero A. (200x),
Complex Dynamical Systems Theory,
www.cognitive-edge.com

[Casual] Juul J. (2010),
A Casual Revolution -- reinventing video games and their players,
MIT Press
[Viral] Kempe D., Kleinberg J. & Tardos E. (2003),
Maximizing the Spread of Influence through a Social Network,
Proc. SIGKDD 2003 Washington, DC, USA (ACM)
[Crisis] Levine R., Schelling T, Jones W. (1991),
Crisis Games 27 Years Later: plus c'est dejavu,
RAND Corporation
[Behavioral] Mark D. (2009),
Behavioral Mathematics for Game AI,
Charles River Media

[Theory] Spaniel D. (200x),
Game Theory 101: The Basics & Extensive Form,
online at gametheory101.com / with video tutorials at www.youtube.com/user/JimBobJenkins
[Love] Sprott J.C (2004),
Dynamical Models of Love,
Nonlinear Dynamics, Psychology, and Life Sciences, Vol. 8, No. 3
[Happiness] Sprott J.C (2005),
Dynamical Models of Happiness,
Nonlinear Dynamics, Psychology, and Life Sciences, Vol. 9, No. 1

[Serious] Susi T., Johannesson M., Backlund P. (2007),
Serious Games -- An Overview,
Technical Report HS- IKI -TR-07-001 School of Humanities and Informatics University of Skövde, Sweden
