topical media & game development
civic order(s)
/
utopia
--
fun
:
change for the better
*
_
..
--
@
media
/
scribble
/
utopia
/
design
/
fun
?
[
:
/
]
_
identity
/
creativity
domain(s)
: public space
solution(s)
:
creative engineering
mechanic(s)
: playful motion(s)
reference(s)
:
science(s)
/
www.thefuntheory.com
question(s)
/
answer(s)
/
link(s)
/
case(s)
/
resource(s)
/
/
PDF
*
-
play
/
story
/
search
/
flow(s)
/
topic(s)
/
cage(s)
#
!
@
Æ
civic order(s)
/
utopia
--
run(s)
:
improve the running experience(s)
*
_
..
--
@
media
/
scribble
/
utopia
/
design
/
fun
?
[
:
/
]
_
identity
/
creativity
domain(s)
: exercise / experience
solution(s)
: monitor(s) / social network
mechanic(s)
: performance challenge(s)
reference(s)
:
game(s)
/
nikeplus.nike.com/plus
question(s)
/
answer(s)
/
link(s)
/
case(s)
/
resource(s)
/
/
PDF
*
-
play
/
story
/
search
/
flow(s)
/
topic(s)
/
cage(s)
#
!
@
Æ
civic order(s)
/
utopia
--
health
:
live healthier for fun
*
_
..
--
@
media
/
scribble
/
utopia
/
design
/
fun
?
[
:
/
]
_
identity
/
creativity
domain(s)
: personal health
solution(s)
: smooth onboarding / science / social network(s)
mechanic(s)
: progressive challenge(s) / credit(s)
reference(s)
:
game(s)
/
healthmonth.com
question(s)
/
answer(s)
/
link(s)
/
case(s)
/
resource(s)
/
/
PDF
*
-
play
/
story
/
search
/
flow(s)
/
topic(s)
/
cage(s)
#
!
@
Æ
civic order(s)
/
utopia
--
word(s)
:
playful language learning
*
_
..
--
@
media
/
scribble
/
utopia
/
design
/
fun
?
[
:
/
]
_
identity
/
creativity
domain(s)
: children vocabulary acquisition
solution(s)
: playful learning in context
mechanic(s)
: interaction with (animal) persona(s)
reference(s)
:
game(s)
/
mijnnaamishaas.nl
question(s)
/
answer(s)
/
link(s)
/
case(s)
/
resource(s)
/
/
PDF
*
-
play
/
story
/
search
/
flow(s)
/
topic(s)
/
cage(s)
#
!
@
Æ
civic order(s)
/
utopia
--
learning(s)
:
gaming admission exam(s)
*
_
..
--
@
media
/
scribble
/
utopia
/
design
/
fun
?
[
:
/
]
_
identity
/
creativity
domain(s)
: learning for MBA admission exam(s)
solution(s)
: community support for recommending learning material
mechanic(s)
: leveraging status
reference(s)
:
game(s)
/
www.beatthegmat.com
question(s)
/
answer(s)
/
link(s)
/
case(s)
/
resource(s)
/
/
PDF
*
-
play
/
story
/
search
/
flow(s)
/
topic(s)
/
cage(s)
#
!
@
Æ