* _ .. -- @ media / scribble / utopia / design / fun ? [:/] _


Based on a recently given course serious gaming at VU/UvA, we will explore the potential (societal) impact of serious games. The course included project utopia, which required students to reflect on norms and values, and how serious games could help to achieve such ideals. In addition, a game design workshop was held to address the problem of civic order(s), with a focus on littering & loitering, using gamification to cope with these issues. With examples, and insights from research in digital ground(s) and critical play, we will look at how serious games may be regarded as another form of social technology, and how action(s) in (virtual) game space may affect (real) behavior, ethic(s), moral(s), and (perhaps most importantly) induce creative play!

* - play / story / search / flow(s) / topic(s) / cage(s) # ! @ Æ