draw(s)
lost
control(s)::
impact(s) / behavioral game(s)
1. activity 6. resources 2. player profile 7. actions 3. objectives 8. feedback
4. skills 9. black box 5. resistance 10. outcomes GAME FRAME
create /
media /
art
/ ethic(s)
[ETC/X]
resource(s)
::
go
ask
cycle
?
[
]