social -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

draw(s) civic war time mission frame(s):: PDF / link(s) /


serious gaming / theory

  reading(s)                            rule(s)
    
                  media game(s) 
  hedonic(s)                           issue(s)
  

play / tribe(s) / network(s) / identity / flow(s) / search / cycle(s) Æ




let's be serious!




it's all in the game
game development UvA/VU



* - play / story / search / flow(s) / topic(s) / cage(s) # ! @ Æ




let's be serious!




strategy / choice




let's be serious!



* _ .. -- @ media / scribble / utopia / design / fun ? [:/] _



answer(s)

what is the difference between a good and bad life?


* play / story / search / flow(s) / topic(s) / cage(s) ! Æ



* _ .. -- @ media / scribble / utopia / design / fun ? [:/] _



answer(s)

what is the moral value of science?



* play / story / search / flow(s) / topic(s) / cage(s) ! Æ



* _ .. -- @ media / scribble / utopia / design / fun ? [:/] _



answer(s)

what is the relation between reality and perfection?


* play / story / search / flow(s) / topic(s) / cage(s) ! Æ



* _ .. -- @ media / scribble / utopia / design / fun ? [:/] _



answer(s)



* play / story / search / flow(s) / topic(s) / cage(s) ! Æ




let's be serious!




rule(s)




let's be serious!




selection of option(s)




let's be serious!




payoff(s)




let's be serious!




selfish: deflection(s)




let's be serious!




cooperation




let's be serious!




utility




let's be serious!




reward(s) & punishment(s)




changing behavior(s)




coordination / cooperation




greed / discipline / moral(s)




wanton(s) / econ(s) / human(s)




moron(s)




sucker(s) or saint(s)




hedonic calculus




hedon(s) / dolor(s) / collecton(s)




prisoner(s) dilemma




A/Bcooperatedeflect
cooperateR/RS/T
deflectT/SP/P

T > R > P > S





nash equilibrium




pareto equilibrium




evolution of cooperation




tit-for-tat




gentle / reciprocal / provocation




kinship / proximity / repetition




non-zero sum game(s)




leader / free loader / chicken




A/Bcooperatedeflect
cooperateR/RS/T
deflectT/SP/P

T > R > S > P





cold war/rebel without a cause

A/Bcooperatedeflect
cooperatelive/livecoward/girl
deflectgirl/cowarddead/dead

chicken: T > R > S > P





sucker(s) or saint(s)




let's be serious!




tragedy of the common(s)





  game theory
      complex adaptive systems
          behavioral economics
                 decision theory
                      game mechanics
                         dynamics of gamification
  



* _ .. -- @ media / scribble / utopia / design / fun ? [:/] _



theory

gamification(s)


* - play / story / search / flow(s) / topic(s) / cage(s) # ! @ Æ




Status Access Power Stuff




project utopia




experience / design / create / reflect



serious gaming / theory

  reading(s)                            rule(s)
    
                  media game(s) 
  hedonic(s)                           issue(s)
  


* _ .. -- @ media / scribble / utopia / design / fun ? [:/] _

twinkle(s) / difference(s)


  number(s)
              cause(s)
                          math(s)
                                     dilemma(s)
  

theory / gamification(s) / mechanic(s) / resource(s)

* - play / story / search / flow(s) / topic(s) / cage(s) # ! @ Æ


A.Eliëns (10/8/12)