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- [Networks] Barabasi A-L. A-L., Deszo Z., Ravasz E., Yook S-H., Oltvai A. (2002),
- Scale-free and hierarchical structures in complex networks,
Proc. Complex Networks 2002
- [Evolution] Barash D.P. (2003),
- The Survival Game: How Game Theory Explains the Biology of Cooperation and Competition,
Henry Holt books
- [Persuasive] Bogost I. (2007),
- Persuasive Games -- the expressive power of videogames,
MIT Press
- [Networks] Easley D. & Kleinberg (2010),
- Networks, Crowds and Markets -- Reasoning about a Highly Connected World ,
Cambridge Press
- [Critical] Flanagan M. (2009),
- Critical Play -- Radical Game Design,
MIT Press
- [Ludology] Jarvinen A. (2007),
- Introducing Applied Ludology: Hands-on Methods for Game Studies,
Situated Play, Proceedings of DiGRA 2007 Conference
- [Complex] Juarrero A. (200x),
- Complex Dynamical Systems Theory,
www.cognitive-edge.com
- [Casual] Juul J. (2010),
- A Casual Revolution -- reinventing video games and their players,
MIT Press
- [Viral] Kempe D., Kleinberg J. & Tardos E. (2003),
- Maximizing the Spread of Influence through a Social Network,
Proc. SIGKDD 2003 Washington, DC, USA (ACM)
- [Crisis] Levine R., Schelling T, Jones W. (1991),
- Crisis Games 27 Years Later: plus c'est dejavu,
RAND Corporation
- [Behavioral] Mark D. (2009),
- Behavioral Mathematics for Game AI,
Charles River Media
- [Theory] Spaniel D. (200x),
- Game Theory 101: The Basics & Extensive Form,
online at gametheory101.com / with video tutorials at www.youtube.com/user/JimBobJenkins
- [Love] Sprott J.C (2004),
- Dynamical Models of Love,
Nonlinear Dynamics, Psychology, and Life Sciences, Vol. 8, No. 3
- [Happiness] Sprott J.C (2005),
- Dynamical Models of Happiness,
Nonlinear Dynamics, Psychology, and Life Sciences, Vol. 9,No. 1
- [Serious] Susi T., Johannesson M., Backlund P. (2007),
- Serious Games -- An Overview,
Technical Report HS- IKI -TR-07-001 School of Humanities and Informatics University of Skövde, Sweden

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(C)
Æliens
2014