workshop -- game.eliens.net ... ... go ask cycle ?

body campaign curriculum dance diary dojo draw exercise experience fight focus follow hope inspire koan life listen move ooda pain performance poetry quote remember rest retreat road rumor select urban usc voice vrlab wait walk warrior weird work workshop write zen zone

draw(s):: watch / basic(s) / money / math / future(s) / mistake(s) / scratch / spread(s) / edu.eliens.net

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2x2 / link(s) / lost / free / identity / thought / session 4 / quest(s)visualisation(s) / storytelling

 ... remember ... the workshop game design will (in 2016) have mathematical curiosity as its main topic, and focus on means to establish educational goals, in a variety of curricula, proceeding from the distiction between mechanism and realism in mathematics teaching, as identified in KNAW studies, as well as in computerbasedmath.org. The workshop and assignment(s) will be presented by Marek van de Watering and (hopefully)  Pim Bellinga (from I HATE STATISTICS), who will invite you to reflect and draw on your own learning experience(s). For example, how would you characterize the survival value of mathematics ... The product, either a storyboard, a mood board, or a portal design, will be presented by the participants in a short pitch!

assignment(s) -- shut up, and calculate / look / teaching / equation(s) / solution(s) / word(s) http://creativity.eliens.net

  1. (y)our player(s) ... ?
  2. what super power(s) ... ?
  3. invitation(s) -- message(s) !
  4. (mini) game -- mechanic(s) ?
  5. nudge(s) -- re-enforcement(s) ... !?

classic.ximpelapps.nl / educational(s) / media / strategy

power(s) -- watch / serious / noise / money / math / experience / memory []

math education / goal(s) / design / workshop(s)  / mission(s) /  track(s) / report(s) ... / K12 / ...

exercise(s) -- play(s) / education(s) / vision(s) / story / technologyreading(s) / curriculum 

  1. draw -- self-representation (avatar) with superpower(s)
  2. game map/space -- with implied storyline(s)/context(s)
  3. (position) mini-game(s) -- invitation(s) / challenge(s) & score(s) / dynamic(s)

article(s) -- identity / thought(s) / system(s) / matrix / blog(s)ecology / strategy 

reference(s) -- creative(s) / education(s) / exercise(s) / teachpower(s) / motion(s)  story / math

http://program.eliens.net/ upside-down / current / cycle / stage  :: ../../create/@machine-line-experiment.html trail(s) -- Æ http://fly.eliens.net

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campaign(sagainst noise::  create / learn / observe / play / topical media