3
- creational patterns
- structural patterns
- behavioral patterns
slide: Section 2.3: A catalogue of design patterns
Following the treatment of idioms and patterns
in hush, section 3 gave an overview of the catalogue
of design patterns presented in [GOF94].
The catalogue includes creational,
structural and behavioral patterns.
4
- the Reactor pattern
- abstract event systems
slide: Section 2.4: Event-driven computation
In section 4, we discussed the
reactor pattern, which provides
a generalization of event-driven software architectures.
We concluded with looking at an example of a simple
temperature-monitoring system,
implemented using events to maintain internal consistency.
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readme
course
preface
1
2
3
4
5
6
7
8
9
10
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12
appendix
lectures
resources
eliens@cs.vu.nl

draft version 0.1 (15/7/2001)