This chapter introduces the basic
mechanisms of object-oriented programming, in particular
some idioms and patterns that will likely occur
in actual system develpment.
This chapter does require some experience with
object-oriented programming, in Java or C++.
Most of the code snippets are fairly simple,
and are meant for illustration only.
As possible subjects for a paper, I suggest
Hints
Project assignments
Comments
[]
readme
course
preface
1
2
3
4
5
6
7
8
9
10
11
12
appendix
lectures
resources

draft version 0.1 (15/7/2001)