
Q: What are the mathematics requirements for creative technology?
A:
This depends, even from a new media perspective,
whether the focus is on
animation, information visualisation,
game development or even more general on
an artful application of mathematics
in for example web design or interactive installation(s).
It seems worthwhile to proceed from isometries in euclidean geometry,
to transformations in linear algebra,
via an introduction of coordinate systems.