aspect(s) -- multi-disciplinary education -- from report

  • providing a basic knowledge of the technologies to be used, enough to make sure that your dreams can be realized;
  • training for creativity problem solving, to give a chance for really sparkling ideas;
  • endowing students with skills and tools to be able to implement prototypes, try out ideas by using latest, high-level tools;
  • educating to understand user acceptance and success criteria in a globalized world;
  • developing skills to design attractive solutions, as of aesthetics of appearance and interaction means, leaving space for even the artistic;
  • improving the communicative skills and psychological knowledge, inevitable for dealing with people who would benefit from the new services;
  • helping to place new applications in a business context.