ideo design(s) -- organization(s)

... / design(s) / change(s) / experience(s) / _ / .


... the fact remains that curiosity does not thrive in organizations that have grown cynical.


change by design / cycle(s)

[root][][vision](-/*)[image]//[x]show[<|%|>]map[fx][<|~|>][video][+/-][game][?][create][<|$|>][iv]bk[#][media][a/r/t]@/tv/&[tube]_/../...

* / (b w) [r g b] (s g) / [-]