Q: What are the mathematics requirements for creative technology?

A:

This depends, even from a new media perspective, whether the focus is on animation, information visualisation, game development or even more general on an artful application of mathematics in for example web design or interactive installation(s).

Nevertheless, to some extent, at least on an introductory level, topics that should be addressed are [1]:

  • points, vectors, planes & isometries
  • linear (matrix & vector) algebra
  • combinatorial and numerical algorithms
It seems worthwhile to proceed from isometries in euclidean geometry, to transformations in linear algebra, via an introduction of coordinate systems.