topical media & game development
slogan(s)
-- item(s)/hazard(s) / with subtext(s)
...
/
#
/
social
/
process
/
change(s)
/
design(s)
/
space(s)
/
_
.
requirements -- kill creativity
user studies -- lead to conservatism
clear goals -- limit exploration
inspiration(s)
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dilemma(s)
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game design(s)