creative technology / new media
[_] readme workshop(s) project(s) CA1 CA2 CA3 CA4 CA5 course(s) - creative exploration(s) / serious games / ethic(s) - resource(s) _ # @ !

talk show tell print

print / present / list / cycle(s)

theme-closure(s)


* _ .. -- @ media / scribble / utopia / design / fun ? [:/] _

[] ethic(s) experiment(s) word(s) []

action(s)            expert(s)          game(s)
          pattern(s)           obstacle(s)
mind(s)              impact(s)        choice(s)
          player(s)            spread(s)
closure(s)          reflect(s)          norm(s)
experiment knowledge illusion scratch engine craft maze run ar x

replay(s) / ximpel / target(s) / urban / education(s) / resource(s)

* - play / story / search / flow(s) / topic(s) / cage(s) # ! @ Æ


theme-co(s)

theme(s) -- identity / media / challenge(s) / impact(s) / image(s)

_ .. idea(s) / change(s) / workshop(s) / context(s) / type(s) [] _ / .

space(s) / ethic(s)

                                co-existence ...         

                     co-presence .../...

         co-participation .../...

co-creativity .../... 

education(s) / exercise(s) / game(s) / manifesto(s) / science(s)

issue(s) / observation(s) / ground(s) / power(s) / game(s) / cycle(s)


theme-common(s)

difference(s) -- seriously / it's all in the game / C4(X) /

_ .. idea(s) / change(s) / workshop(s) / context(s) / type(s) [] _ / .

twinkle(s) / difference(s)

scenario(s) / storytelling in the digital age

التكنولوجيا الإبداعية                  創造的技術

                creative technology        

创新技术 / 創新技術          творчески технология

read(s) / guide(s) / place(s) / story / time(s) / sign(s) / plan(s)

play(s) / flower(s) / sensor(s) / map(s) / screen(s) / cycle(s) ! Æ


theme-create(s)

theme(s) - reading(s) / creative technology / it's all in the game

_ .. idea(s) / change(s) / workshop(s) / context(s) / type(s) [] _ / .

twinkle(s) / difference(s)

experiment knowledge illusion scratch engine craft maze run ar x

create(s) / issue(s) / topical media & game development [X] ?

play / manifesto(s) / slide(s) / topic(s) / slogan(s) / place(s) / cycle(s)


theme-ctsg(s)

theme(s) -- CT[..]G


_ .. idea(s) / change(s) / workshop(s) / context(s) / type(s) [] _ / .

identity / creativity

                                        serious
                                social
                         smart
                     ...
       space(s)/...
super

plan(s) / mission(s) / ethic(s)

play / power(s) / problem(s) / game(s) / cycle(s) ! Æ

theme-cycle(s)

cycle(s) -- theme(s) / creative technology / new media / ethic(s) /

_ .. / repeat(s) / casual / exercise(s) / critical(s) / time(s) / slide(s) / _

politic(s) / ritual(s) / script(s)

design(s)        game(s)      line(s)/quote(s)

  visual(s)/ground(s)    vision(s)/story

innovation(s)    target(s)  message(s)/flow(s)
experiment knowledge illusion scratch engine craft maze run ar x

experience / badge(s) / slogan(s) / math / goal(s) / challenge(s)

play / pervasive / common / expressive(s) / social(s) / screen(s) ! Æ


theme-decor(s)


* _ .. -- @ media / scribble / utopia / design / fun ? [:/] _


attack(s) / change(s) / course(s)

(P)IM MMA SG

attack art be beauty brain brew busy cage cite creativity cycle dance dawn desert drop earth education fashion flame flower fly focus fox grab kill knife knot know law love machine master my moma mission nerd ninja rabbit reality road run side sight song stress tag target teach technology utopia vision wall wild xl z

education(s) :: domain(s) []


* - play / story / search / flow(s) / topic(s) / cage(s) # ! @ Æ


theme-design(s)

theme(s) -- flower(s) / design(s) / travel(s) / all in the game /

_ .. idea(s) / change(s) / workshop(s) / context(s) / type(s) [] _ / .


  game(s)      flow(s)     mission(s)/control(s)
  
           idea(s)      form(s)
  
  obstacle(s)    change(s)  literacy/attitude(s)
  

topical media & game development / target(s) / reading(s)

/ resource(s) / topic(s) / screen(s) / slogan(s) / place(s) / cycle(s)


theme-display(s)

display(s) -- theme(s) / technology / law(s) / system(s) / issue(s) ?


_ .. / / idea(s) / change(s) / workshop(s) / context(s) / _ / .

cycle(s) twinkle(s) social(s) difference(s) space(s)


vision(s)                            explore(s)
         play(s)
                 color(s)
                         ethic(s)
mission(s)                       perspective(s)

happiness / question(s) / science(s) / time(s) / chance(s)

play(s) / ... / web(s) / common(s) / pole(s) / game(s) / cycle(s) ! Æ


theme-domain(s)


* _ .. -- @ media / scribble / utopia / design / fun ? [:/] _


attack(s) / change(s) / course(s)

(P)IM MMA SG

academic advice ar art attack blind brain change clear closure control craft create critical crowd dream edu engine ethic expert experiment face focus future happy ignorance illusion impact info knowledge lost math maze media minimal pattern project rational scratch screen script search smile spread ximpel words

education(s) :: decor(s) []


* - play / story / search / flow(s) / topic(s) / cage(s) # ! @ Æ


theme-game(s)

game(s) -- serious / target(s) / travel(s) / it's all in the game / C4(X)

_ .. idea(s) / change(s) / workshop(s) / context(s) / type(s) [] _ / .

innovation(s) / collaboration(s)

pattern(s)     flow(s)     pervasive/ground(s)

         design(s)      mechanic(s)

document(s)    challenge(s)  world(s)/plane(s)
experiment knowledge illusion scratch engine craft maze run ar x

topical media / skill(s) / engine(s) / reading(s) / sign(s)

play / social(s) / space(s) / dilemma(s) / problem(s) / X / cycle(s)

theme-identity(s)

theme(s) -- identity / media / challenge(s) / impact(s) / image(s)

_ .. idea(s) / change(s) / workshop(s) / context(s) / type(s) [] _ / .

[] innovation(s) / collaboration(s) []

                                 who you are ...         

                     what you show ...

           why you act ...

where you go ...

[] student(s) / exercise(s) / education(s) / manifesto(s) []

issue(s) / observe(s) / ground(s) / power(s) / game(s) / cycle(s) ! Æ


theme-japan(s)

theme(s) - reading(s) / creative technology / it's all in the game

_ .. idea(s) / change(s) / workshop(s) / context(s) / type(s) [] _ / .

創造的技術 / 新しいメディア


  imagine          original        interaction
  
         processing        media art
  
  experience       creative         technology
  

topical media & game development ?

/ blog(s) / topic(s) / slogan(s) / place(s) / cycle(s) / Æ


theme-literacy(s)

theme(s) -- media / literacy / representation(s) / pattern(s)

_ .. idea(s) / change(s) / workshop(s) / context(s) / type(s) [] _ / .

[] identity / creativity / tool(s) []

digital literacy         
         spatial literacy
               media literacy
                      classical literacy
                               design literacy

... ... ... brain(s) engine(s) script(s) create(s) narrative(s) impact(s) closure(s) ... ... ...

topical media & game development / [ACE] / role(s) [] ?

topic(s) / observation(s) / ground(s) / power(s) / game(s) / cycle(s)

theme-math(s)

math(s) -- formula(s) / classic(s) / travel(s) / all in the game /

_ .. idea(s) / change(s) / workshop(s) / context(s) / type(s) [] _ / .


  editor(s)           graph(s)          SVG/ML
  
           perspective(s)      method(s)
  
  calculator(s)    program(s)  hack(s)/script(s)
  
... ... ... brain(s) engine(s) script(s) create(s) narrative(s) impact(s) closure(s) ... ... ...

topical media & game development / target(s) / reading(s)

/ resource(s) / topic(s) / screen(s) / slogan(s) / place(s) / cycle(s)


theme-media(s)

theme(s) -- media / literacy


_ .. idea(s) / change(s) / workshop(s) / context(s) / type(s) [] _ / .

twinkle(s) / difference(s)

digital divide(s) / project(s)

play / digital / (-/+) / game(s) / display(s) / dream(s) / cycle(s)


theme-offer(s)

theme(s) -- way(s) / kennis halen en delen

multimedia @ VU / creative technology


                           inspiration(s) by art
            exploratory research 
  narrative(s) & game(s)
  

Æliens

in collaboration with CAMERA @ VU / digikring


theme-parent(s)

theme(s) - parent(s) / flow(s) / doe er wat aan!


_ .. idea(s) / change(s) / workshop(s) / context(s) / type(s) [] _ / .

twinkle(s) / difference(s)


  talent(s)     ongehoorzaamheid     attitude(s)
  
     artist(s)    geek(s)   nerd(s)   gamer(s)
  
  social network(s)  addiction(s)    landgenoten
  

... / / manifesto(s) / ground(s) / science(s) / value(s) / cycle(s) / Æ


theme-place(s)

theme(s) - place(s)

_ .. idea(s) / change(s) / workshop(s) / context(s) / type(s) [] _ / .


  create @ appspot      EWI         CTSG @ ning
  
    multimedia @ VU   CS   UNIVERSITEIT TWENTE.
  
  common(s)     topical media           CTSG 
  

project(s) / flower(s) / game(s) / cycle(s) / Æ / ..

theme-read(s)

reading(s) -- topic(s) / theme(s) / talk / math(s) / design(s) / ethic(s)

_ .. idea(s) / change(s) / workshop(s) / context(s) / type(s) [] _ / .

creative technology / multimedia @ VU

web technology                 game development

                 topical media

object oriented              software pattern(s)

utopia / learn(s) / digital divide(s) / science / fun / tribe(s)

play / digital / RAK / (+/-) / game(s) / display(s) / dream(s) / cycle(s)


theme-science(s)

theme(s) -- flower(s) / science(s) / travel(s) / all in the game /

_ .. idea(s) / change(s) / workshop(s) / context(s) / type(s) [] _ / .

topical media & game development / target(s) / reading(s)

/ resource(s) / topic(s) / screen(s) / slogan(s) / place(s) / cycle(s)


theme-screen(s)

theme(s) -- ambient screen(s) / it's all in the game / technology

_ .. idea(s) / change(s) / workshop(s) / context(s) / type(s) [] _ / .


  flower(s)                     intelligence(s)
         science(s) 
                  play 
                     confession(s) 
                              project(s) 
  screen(s)/game(s)                    vision(s)
  
  

/ reflect(s) / topic(s) / pattern(s) / problem(s) / place(s) / cycle(s)


theme-script(s)

theme(s) -- media / script(s) / represent(s) / pattern(s) / tutorial(s)

_ .. idea(s) / change(s) / workshop(s) / context(s) / type(s) [] _ / .

identity creativity

closure(s)                              view(s)         
 multimedia authoring               talk(s) 
        basic     regular     advanced 
  critical serious create media game run ar x
 Q&A / ... / problem(s) / theme(s) / more tutorial(s)?

                                   prototype(s)         

script(s) / help / topical media & game development / role(s)?


play / topic(s) / ground(s) / essence(s) / game(s) / cycle(s) ! Æ

theme-spread(s)

theme(s) -- media / ... / represent(s) / pattern(s) / discussion(s)

_ .. idea(s) / change(s) / workshop(s) / context(s) / type(s) [] _ / .

identity creativity

innovation(s)                    perspective(s)         
   serious games                 talk(s) 
     design is where technology meets culture 
                  framework(s)
  critical serious create media game run ar x
education(s)                           ethic(s)         

script(s) / help / topical media & game development / role(s)?


play / topic(s) / ground(s) / essence(s) / game(s) / cycle(s) ! Æ

theme-student(s)

theme(s) - student(s) / flow(s) / doe er wat aan!?


_ .. idea(s) / change(s) / workshop(s) / context(s) / type(s) [] _ / .

twinkle(s) / difference(s)


  talent(s)     ongehoorzaamheid     attitude(s)
  
     artist(s)    geek(s)   nerd(s)   gamer(s)
  
  social network(s)  addiction(s)    landgenoten
  

... / / manifesto(s) / ground(s) / science(s) / value(s) / cycle(s) / Æ


theme-teacher(s)

theme(s) - teacher(s) / flow(s) / doe er wat aan!?


_ .. idea(s) / change(s) / workshop(s) / context(s) / type(s) [] _ / .

twinkle(s) / difference(s)


  talent(s)     ongehoorzaamheid     attitude(s)
  
     artist(s)    geek(s)   nerd(s)   gamer(s)
  
  social network(s)  addiction(s)    landgenoten
  

... / / manifesto(s) / ground(s) / science(s) / value(s) / cycle(s) / Æ


theme-theory(s)

math(s) -- formula(s) / classic(s) / travel(s) / all in the game /

_ .. idea(s) / change(s) / workshop(s) / context(s) / type(s) [] _ / .


topic(s) / game matrix 

       gametheory.net / bayes / music

                          edu / urban / math(s) 
... ... ... brain(s) engine(s) script(s) create(s) narrative(s) impact(s) closure(s) ... ... ...

topical media & game development / target(s) / reading(s)

resource(s) / theme(s) / screen / slogan(s) / place(s) / cycle(s) Æ


theme-tool(s)

theme(s) - tool(s) / let's collaborate!

... / team(s)


this page contains a number of tools to collaborate, including:
at this stage, it is an experiment, but I think it is necessary to find effective ways to collaborate, also in real time.

play / common(s) / cycle(s) / Æ

theme-topic(s)

theme(s) -- cycle(s) / creative technology / new media / ethic(s) /

_ .. idea(s) / change(s) / workshop(s) / context(s) / type(s) [] _ / .

identity / creativity

design(s)        game(s)      line(s)/quote(s)

  visual(s)/ground(s)    vision(s)/story

innovation(s)    target(s)  message(s)/flow(s)
experiment knowledge illusion scratch engine craft maze run ar x

student(s) / parent(s) / teacher(s) / collaboration(s)

reading(s) / math(s) / screen(s) / slogan(s) / place(s) / cycle(s) ! Æ

theme-try(s)

theme(s) - creative technology / it's all in the game

... / value(s) / idea(s) / workshop(s)


  imagine          original        interaction
  
         processing        media art
  
  experience       creative         technology
  

. / trailer / blog(s) / slogan(s) / cycle(s) / Æ / ..

theme-type(s)


* _ .. -- @ media / scribble / utopia / design / fun ? [:/] _

[] idea(s) [] experiment(s) []

(P)IM MMA SG


magic ritual discipline choice game
fight serious norm design life
education mind narrative ethic rumor
reflect trust maze self war
play moral politic information science

... ... ... brain(s) engine(s) script(s) create(s) narrative(s) impact(s) closure(s) ... ... ...

search: life(s) / decor(s) / clear(s) / room(s) / now on TV [] ?

* - play / story / search / flow(s) / topic(s) / cage(s) # ! @ Æ


theme-urban(s)

teaching(s) -- urban(s) / situational awareness / politic(s)

_ .. idea(s) / change(s) / workshop(s) / context(s) / type(s) [] _ / .

fight(s) / target(s) / utopia / ethic(s)

narrative(s)                             game(s)

         mission(s)/ground(s)/ethic(s)

emergence(s)                        immersion(s)
experiment knowledge illusion scratch engine craft maze run ar x

pattern(s) / music / drum(s) / resource(s) / principle(s)

labyrinth(s) / exhibit / reflect(s) / screen / vision(s) / cycle(s) ! Æ


theme-ximpel(s)


* _ .. -- @ media / scribble / utopia / design / fun ? [:/] _

ethic(s) experiment(s)

action(s)             ximpel                 ACE
          pattern(s)           obstacle(s)
interactive          impact(s)           game(s)
          player(s)            spread(s)
GAME-ON             multimedia           norm(s)
... ... ... blind(s) judge(s) control(s) brain(s) craft(s) closure(s) ... ... ...

paper / present(s) / target(s) / urban / education(s) / resource(s)

* - play / story / search / flow(s) / topic(s) / cage(s) # ! @ Æ



[_] readme workshop(s) project(s) CA1 CA2 CA3 CA4 CA5 course(s) - creative exploration(s) / serious games / ethic(s) - resource(s) _ # @ !

(C) Æliens 2014